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FurloSK

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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Мар 09, 2023 12:10   Тeмa: Re: dwarf

Pisushax писал(а):
there is a dwarf unit that goes to siege mode and does nothing at the beginning of the fight until he dies

I don't know where the problem lies, but the idea is pretty hilarious!!! Very Happy Very Happy Very Happy
FurloSK

Ответов: 9
Просмотров: 5680
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Мая 17, 2022 12:58   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

Hello guys,

I have updated my site to the newest Eador: New Horizons 21.0630.f01a version:

https://eador.furlo.sk

Also, clicking on hint on the top of the page now reloads it and shows next hint. I have also added a few of my own hints.
FurloSK

Ответов: 4464
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Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Чт Янв 14, 2021 16:43   Тeмa: "Новые горизонты" - баги, глюки, имбы, баланс.

iyd писал(а):
You can use same item twice to make a set.

Wow, I absolutely did not know this! Thank you! Wink
So this is actually intended, and not a bug?
FurloSK

Ответов: 4464
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Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Чт Янв 14, 2021 11:32   Тeмa: "Новые горизонты" - баги, глюки, имбы, баланс.

Hello guys,

looking through the game files, I found two item sets that cannot be "completed" – that is, all of their set effects can never be acquired, because they have too little items assigned.
This is so in both Eador: New Horizons 18.0601.f01 and 20.0501.

These sets are #50(Adventure Seeker) and #55(Master of Poison).

Adventure Seeker has three levels of bonuses. The last one is acquired after getting 4 items, but there are only 3 items in the set:
Код:
/50
Name: Adventure Seeker;
ItemsNum: 3
Items: 191, 246, 336
Bonus: 3

Items: 2
Looter: 992
Power: 1
Area: 0;

Items: 3
Looter: 992
Power: 2
Area: 0;

Items: 4
Looter: 992
Power: 3
Area: 0;

Similarly, Master of Poison has two levels of bonuses. The last one is acquired after getting 3 items, but there are only 2 items in the set:
Код:
/55
Name: Master of Poison;
ItemsNum: 2
Items: 338, 402
Bonus: 2

Items: 2
Poisonous_Flash: 43
Power: 1
Area: 0;

Items: 3
PoisonAttack: 41
Power: 1
Area: 0

PoisonImmunity: 108
Power: 1
Area: 0;

My suggestions:
  • add item #98(Archer's gloves) to Adventure Seeker set. There are no items that fit "precisely" to this set (there are no non-set items left that give Looting +X bonus that would fit nicely), but Archer's gloves seem to be close enough.
  • add item #530(Poison Ring) set Master of Poison set. Now, this one fits the set perfectly. Poison Attack +X is given also by #132(Assassin's Stiletto) and #521(Claws). Given that Assassin's Stiletto is an item with rarity only 2, it doesn't fit the set – #402(Scales of Chassarth) is a legendary item (rarity 6) and #338(Assassin's Bracers) is a very rare item (rarity 5). Claws are rare (rarity 4), which seems "high enough", but adding them to set would force the hero to use non-ranged attack, which makes Poison Shot +2 effect from Assassin's Bracers irrelevant. Poison Ring therefore seems to be the best choice to complete the set.
FurloSK

Ответов: 7
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Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Ср Янв 13, 2021 21:03   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

wortkarg писал(а):
Ah yes, my bad. It was guard.var, where "ItemX: ..." was obolete (remnants of old loot mechanics), not unit.var.

Yep, that one is ignored by game. Found out the hard way, I tested it on another altered set of 300 dragon lairs Laughing Laughing Laughing
FurloSK

Ответов: 7
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Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Ср Янв 13, 2021 15:20   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

wortkarg писал(а):
"can be looted from unit" part is obsolete as well as i know. This mechanic was implemented in first version of the game, but was changed afterwards (there is no connection between units and looted items anymore, it's 100% random).

Also this is not completely true. I did a fairly complex testing (visited some 300 altered dragon lairs) and I found out that:
  • spoils from defeating site guards are divided into two stages: (1) unit (dead bodies) loot and (2) site treasure
  • it is true that site treasure items are selected completely randomly.
    • Their complete "worth" is limited by guards Power field (in guard.var), and possibly also on site Treasure field (in site.var – I am still testing this), but definitely not on guard type Power field (in guard_type.var)
    • The "worth" is measured in sum of items rarities (or levels? Hard to figure out exactly, as the treasure limit is only approximate)
  • but unit loot will select up to guard's MaxLoot (with probability of LootPoss%, see guard.var) items from loot tables of units (Lvl NN loot fields in unit.var) killed during battle:
    • This is completely independent on any other factors other than the loot table and the level of unit itself, which limits the loot table rows that will be taken into account when selecting the loot item. So e.g. Dragon of level 11 will drop items randomly selected from lines Lvl 01 loot to Lvl 11 loot including (note that it is 01 to 11, because Lvl 01 loot actually prescribes the loot for level 0 unit, so Lvl 11 loot prescribes new items added to set of droppable items for level 10 unit)
    • After extensive testing I can confirm that this behaviour is completely accurate – meaning that the loot will never contain item that is not in unit's loot table, or that is just a single row higher than the unit's actual level allows

Therefore, if you want to obtain some specific item X:
  • you can build a shop that allows you to buy the item in your capital – this is the most direct way (if there is such a shop)
  • the second best way is to get the item directly in an event or encounter that constantly produces it – but only several items can be acquired like this (and they are listed in my guide).
  • apart from these two, it seems to me that the most direct/easiest way to obtain a particular item is to loot it from a dead body of a unit that has the item in its loot table, because the probability of acquiring the item this way is higher than getting it from site treasure, which selects its items in a completely random fashion.
And this is indeed how I list possible acquisitions of items in my guide.
(Notice how many different .var files must be connected together to produce such a list)
FurloSK

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Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Ср Янв 13, 2021 13:45   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

wortkarg писал(а):

hey, I'm not trying to compete with you Smile
Eadoropedia is excellent and I probably used it like a billion times – and thank you for creating it! Friendship is Good!

I just wanted to share something that I originally created just for myself, since there's no point in keeping it private and it might be usable for some other people, too Wink
FurloSK

Ответов: 9
Просмотров: 5680
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Ср Янв 13, 2021 10:21   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

wortkarg писал(а):
Eadoropedia contains all the information from the game files

What I am missing in Eadoropedia are connections between those game files. For example, in Eadoropedia, you can either see certain item from a set, or go to sets to see set effects. But it's impossible to see all the item effects (its own with set effects) as they are displayed in game itself.

What my guide adds:
  • you can easily sort and filter entries in both items and buildings section
  • in buildings section, it lists all the required and unlocked buildings in dependency trees: that is, not only buildings directly unlocked/required by selected building, but also all buildings that will be unlocked/required by those in turn, and so on…
  • in items section, it adds descriptions of all item effects (together with their "numerical" parameters, exactly as they appear in game)
  • in items section, below the item effect you can see list of all items that provide the same effect (useful if you need to find alternative items for the one you are previewing)
  • in items section, you can see list of all means of obtaining the item: from events, encounters or unit loots
  • in items section, you can sort items according to rarity (uniqueness) of effects they provide. This is super-handy, as it allows you to plan you hero "builds" (and it helped me to discover effects and items that I have never seen before)
Plus, my guide is highly optimized for mobile devices Wink
FurloSK

Ответов: 7
Просмотров: 5154
Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Ср Янв 13, 2021 10:20   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

wortkarg писал(а):
Eadoropedia contains all the information from the game files

What I am missing in Eadoropedia are connections between those game files. For example, in Eadoropedia, you can either see certain item from a set, or go to sets to see set effects. But it's impossible to see all the item effects (its own with set effects) as they are displayed in game itself.

What my guide adds:
  • you can easily sort and filter entries in both items and buildings section
  • in buildings section, it lists all the required and unlocked buildings in dependency trees: that is, not only buildings directly unlocked/required by selected building, but also all buildings that will be unlocked/required by those in turn, and so on…
  • in items section, it adds descriptions of all item effects (together with their "numerical" parameters, exactly as they appear in game)
  • in items section, below the item effect you can see list of all items that provide the same effect (useful if you need to find alternative items for the one you are previewing)
  • in items section, you can see list of all means of obtaining the item: from events, encounters or unit loots
  • in items section, you can sort items according to rarity (uniqueness) of effects they provide. This is super-handy, as it allows you to plan you hero "builds" (and it helped me to discover effects and items that I have never seen before)
Plus, my guide is highly optimized for mobile devices Wink
FurloSK

Ответов: 9
Просмотров: 5680
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Янв 12, 2021 22:07   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

Hi guys,

for my own playthrough, I have programmed an advanced buildings and items reference page for Eador: New Horizons (currently for v18.0601.f01 / english version 2.90b).
It has helped me a lot during my last play, so I decided to share it with you Smile

https://eador.furlo.sk/

Enjoy, and if you find any problems, or have any suggestions, please do write them below Wink

PS: Just in case I also posted the link to main (Russian) New Horizons forum. I guess the tool could be usable for both English and Russian players. If it does not belong here, I kindly ask moderators for forgiveness and to move the post appropriately. If it stays in both places, I will update both topics when I add or fix anything in guide.
FurloSK

Ответов: 7
Просмотров: 5154
Сообщениеζ Фopум ζ: The Capitol. Капитолий Капитолий Новых Горизонтов - Capitol of New Horizons   Добавлено: Вт Янв 12, 2021 22:03   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

Hi guys,

for my own playthrough, I have programmed an advanced buildings and items reference page for Eador: New Horizons (currently for v18.0601.f01 / english version 2.90b).
It has helped me a lot during my last play, so I decided to share it with you Smile

https://eador.furlo.sk/

Enjoy, and if you find any problems, or have any suggestions, please do write them below Wink

PS: Sorry for writing here and in English. If it belongs to another sections, I kindly ask moderators for forgiveness and to move the post appropriately.
FurloSK

Ответов: 5
Просмотров: 3311
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Dec 31, 2020 15:29   Тeмa: How is site loot generated? [Eador: New Horizons]

Hello everyone,

does anyone know the precise game mechanics for generating item loot after defeating site guardians?

Long story / context:
I am currently working on an in-depth reference guide page for Eador: New Horizons.

So far, I have been able do decipher these points (please correct/fill in if anything is wrong):
  • sites are defined in site.var: this contains list of possible guard types that can defend the site itself
  • guard types are defined in guard_type.var: each guard type has list of several possible guards, from which one guard is selected (Militia guard type → Militia 0, Militia 1, Militia 2, Militia 3 guards)
  • guards are defined in guard.var and each guard has its own list of items that it can drop
  • item drops are therefore calculated from this list – however, this cannot be all, as these items only include a very limited subset of all items (only item ids 1-131 are used, whereas current item list ends with item id 656)
  • additionally, in unit.var, each unit has its own item loot table defined for each level (1-20). Is this used at all? When, and how – as there can be up to 16 units on each side?


Specific Questions:
  • What does site's Treasure field in site.var mean?
  • How is the particular guard determined from guard type? Randomly? Does it depend on site at all?
  • When is item loot table defined in unit.var used? Only when fighting against enemy heroes' army? Or even when fighting against guards?
  • There are two stages for item loot – first one, when the list of fighting units is displayed after fight, and then a second one that comes after it. Which items appear where? And what's done when items dropped do not fit into item loot slots?


Thanks for any help, guys!
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