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 ζ Тема ζ: Genesis Modding questions
J8

Ответов: 56
Просмотров: 24258
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Окт 08, 2015 20:30   Тeмa: Genesis Modding questions

Thanks for help!

Kettarienne писал(а):
You could always try this.

I know this one. My problem is that I open units.var and I see something like "Lvl 01 upgrades: (1, 4; 30, 4; 33, 3; 7, 1)", and I have to look up what 1, 30, 33 and 7 mean in unit_upg. Which is alright, but takes a lot of time.

Цитата:
One could write a book on the subject. Ask what you want exactly and I will answer to the best of my ability.

Nothing yet to be honest, I'm just starting. Will ask if I think of something I can't find in .var.

Цитата:
Yes it will! Notice, though, that what you add to the unit is the UPGRADE which gives the ABILITY to cast the SPELL. Might be tricky at first.

Ah, so more or less what I thought, like the faerie gets the heal spell by upgrade. I'm going to experiment with it a little.
 ζ Тема ζ: Eador unofficial patch (2015)
J8

Ответов: 16
Просмотров: 14586
Сообщениеζ Фopум ζ: The Capitol The Capitol   Добавлено: Чт Окт 08, 2015 16:50   Тeмa: Eador unofficial patch (2015)

Цитата:

- Choosing hero initial skill
- Choosing Scout's favorite terrain
- Choosing skill on level up out of three instead of two
- Picking upgrades for non-zero-level units
- Enabling defenders control in battles against AI
- Improve combat AI

I would love to see those.
 ζ Тема ζ: Genesis Modding questions
J8

Ответов: 56
Просмотров: 24258
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Окт 08, 2015 16:46   Тeмa: Genesis Modding questions

Hello Smile

I looked into modding Eador a bit and it seems pretty easy. So far I just wanted to experiment with changing stats of units, heroes, buildings and such, without adding anything new. I have a couple of questions:

Is there something like: http://eador.online.fr/en/ but for vanilla Eador? Basically I'm looking for a way to quickly look up unit abilities/upgrades without searching for them in another file.

Do I understand unit upgrades correctly? If it's something like 1,4 2,4 3,2 on level 1 then the game chooses randomly from 10 "chances" (4+4+2) among 3 upgrades, then if the next level has 1,4 4,4, 5,2 it ignores what was chosen on level 1 and adds +4+4+2 to the two upgrades not chosen on level1? In other words, upgrades that were not rolled/chosen on the level they first appear then can still appear with the same base chance on every level after that, but the real chance is lower because there are more upgrades to choose from? Also if there's 1,4 on level 1 and 3 do they cumulate to 1,8 or two separate 1,4? I assume they cumulate.

Any editor recommended for editing .var? I'm doing fine with notepad so far, but it's probably not ideal?

What CAN'T I change by editing .var? I just had a quick look, but it seems like I can change most of the stats in base game just by changing numbers with notepad.

If I add already existing spells or abilities to units that don't have them (for example blessing to healer or double shot to halfling) will AI be able to use them?

Is there a trainer that would allow me to spawn and level up units for testing?
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