ζ Фopум ζ: The Guild of Craftsmen
Добавлено: Пн Янв 15, 2018 22:43
Тeмa: New Horizons v2.70 discussion thread
- spell Mass Bless gave me a bonus like +5 to all attributes on all units
233. Mass Bless
#Circle 3.
School: Sacred Magic.
Increases Attacks, Defenses, and Resistance of all friendly units by 1. Lasts 5 turns.
Effect increases with the caster's Spellpower.
The spell has no effect on undead and demons.#
So I assume your Hero had 4 Spellpower?
This may not be a "bug" in the software sense as it is working as designed, but it is certainly game-breaking in the balance sense. My archmage found this spell and shortly thereafter got up to his full 6 spellpower. He could cast this spell to give his army of militia and slingers +7 to all attributes and then wander off to crochet a sweater for the rest of the battle. It got to the point that I would not cast it for any but the hardest battles because it ruined challenge for me. One level 3 spell should not be a 14-point swing in your army's favor. To compare, a Commander at the climax of his career can give his troops what, an 8 point swing in their favor? And that's basically
all he does. This spell should not let my militia survive the enemy chieftain, let alone beat him up! If it gave up to a 2-3 point increase in all attributes at best, that would make it comparable to spells of its level. The normal level 1 bless spell grows at half the rate, so the top-tier spellpower version can give +4 to all attributes or an 8-point swing, which is comparable to the top Commander benefit.
The level 1 spell H3x has the same problem: I can strip 7 from all defenses and prevent healing, making the enemy Warrior (or Chieftain, etc.) naked and even easier for my militiaman to clobber. It shouldn't ever be twice as good as Vulnerability with extra effects.
- shock spell (sacred magic), description says "damage increases significantly for lower karma", sure it was meant higher karma? Since it's sacred magic not necromancy
300. Shock
#Circle 1.
School: Sacred Magic.
Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma.
Damage increases slightly with the caster's Spellpower. Resistance protects only partially against this spell. Magic immunity does not apply.#
Original text was:
Урон наносится только существам с кармой ниже положительной и значительно усиливается при снижении кармы.
Basically, the more evil the target (lower karma), the greater the damage.
Do you see a better way to phrase that?
Everyone keeps saying "target" when referring to this issue, so just include the word "target" in the description and it will be perfectly clear. "Inflicts 3 points of magic damage to the target. Only affects evil creatures, damage increases significantly for lower karma targets."
I think I found a bug: The event "a statue of an ancient god of luck has appeared in the middle of the city square overnight" always has a bomb in it. Every single time (out of about a dozen trials on different shards) that this event appears and I chose the "Arrange a proper festival. (-100 gold )" option, I get the "the city square resembles a crater" outcome and have to pay another 300 gold for repairs (or some other options like executing the governor.) Must have added an event path and not properly checked the probability or conditions that lead to it. Can someone inform the Russian devs to look into it please? If I choose to "Break the statue! It's the work of our enemies!" then usually nothing happens, but once or twice I got an item, so that path appears to be working.