ζ Фopум ζ: The Guild of Craftsmen
Добавлено: Чт Мая 26, 2016 18:52
Тeмa: Re: Feedback on New Horizons
But how about the Commander?
I haven't had time to play the Commander.
Which starting skill do you vote for?
Leadership or Discipline. My first opinion is Leadership without a doubt; its name plainly asks for that.
Since the Commander is pretty weak in the beginning of the game, leveling up more quickly seems to be relatively important for the units to bump up their stats, plus the morale bonus is nice. But what makes me think about Discipline is Leadership might at the very start seem a bit too weak, when every single HP is important. The +1 HP from Discipline in that sense might be more valuable (along with the nice resistance bonus).
Perhaps if the EXP gain would be bigger, like in the case of Wisdom with the hero. But I realize that would be a bit OP (at lvl 5 it would hypothetically be +50% experience gain and the commander already does seem overpowered in the late game). Perhaps the exp gain from Leadership should be higher in the beginning and then lower later on, to offset that?
By the way, regarding the choice of skills, it's not just about starting. It's always a problem if you don't simply want to go "evil" and want some magic - there's always a chance to get Necromacy. I always get pissed off when I want to get my Scout into a Ranger and he suddenly has got to become a necromancer.
Does that depend in any way on karma? I think it doesn't. If it did (e.g. negative karma yields that) I would understand it.