ζ Фopум ζ: The Guild of Craftsmen
Добавлено: Пт Июл 15, 2016 21:44
Тeмa: Strategic map building idea: Embassy for
Minor race alliance quests can get forever lost if the circumstances demand it, often found myself in situation where conquering that province right now would be the wiser choice, even if it's inhabited by an useful species, or as opponents blitz through the map, the possibility to ally an minor faction getting forever lost on that shard.
In order to prevent this what about an new building that will enable to re-obtain the alliance quest ?
Embassy blueprint, functions:
-can only be built in an non-human province.
-prequisite: first i thought Palace but probably Town Hall is better, as its sooner in the tech-tree.
-upon being placed, generates an embassy location to be visited by the hero on that province.
-this embassy location stores the option to take/complete the alliance quest and any other negotiation option related to inhabitant non-human race. (retaining any requirements such as karma or diplomacy skill)
-you can have only 1 embassy(since you can ally only 1 race)in the entire shard.
-if province with embassy gets conquered by enemy it does not get demolished, however you dont lose the quest if it was in progress so you can complete if reconquer that province.
-building itself can have an rather symbolical minor effect, like +1 population mood.
If this is not doable then perhaps version2:
-this embassy location(see above) is generated on the player's demesne upon building it's prequisite structure(similar to how gambling hall generates an casino in new horizons mod)
-it stores custom(more difficult) alliance quests of all races, which ones are available to take depends on if player owns atleast 1 province of that race at the time and only available if he hasnt already allied an species.
what are thoughts, is it doable ?