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anl93

Ответов: 21
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Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Апр 08, 2025 22:31   Тeмa: New Release: New Horizons 25.0101

we cant access to wortkarg

it gives error:
https://support.google.com/chrome/answer/6098869#-202
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Апр 05, 2025 19:08   Тeмa: New Release: New Horizons 25.0101

anl93 писал(а):
There is new settings in the ini file:

Check medal possibility (0 - off/1 - on, default 0): 0
AI Hero exp modificator (max 200, min 50, default 100): 100
AI retreat mode (0 - off/1 - on, default 1): 1

I wonder what are they?


(i added cheat engine table for latest version see here:
https://fearlessrevolution.com/viewtopic.php?f=4&t=9427&p=401607#p401607
)
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Апр 04, 2025 22:04   Тeмa: New Release: New Horizons 25.0101

There is new settings in the ini file:

Check medal possibility (0 - off/1 - on, default 0): 0
AI Hero exp modificator (max 200, min 50, default 100): 100
AI retreat mode (0 - off/1 - on, default 1): 1

I wonder what are they?
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Апр 03, 2025 21:01   Тeмa: New Release: New Horizons 25.0101

thank you kindly,
even that i have very powerful PC, this game still takes me in.
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Мар 25, 2025 20:36   Тeмa: New Release: New Horizons 25.0101

Thank you Boon

Edit: Any updates?
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Мар 11, 2025 20:08   Тeмa: New Release: New Horizons 25.0101

Boon947 писал(а):
Hello wortkarg

I see no official mention of 25.0101.f01
https://eador.com/B2/viewtopic.php?t=2935&start=30

Where did Jazz announce that? 🤔

Regards


its in the last post

https://eador.com/B2/viewtopic.php?p=340853&sid=7ee5632010ae3193a18becc7ef84e7b8#340853
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Фев 22, 2025 23:05   Тeмa: New Release: New Horizons 25.0101

Lets start this gem again after new release.
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Янв 14, 2025 13:24   Тeмa: New Release: New Horizons 25.0101

Google Translate

***NEWS***

1. Troops
The enemy army, with significant losses, now seeks to retreat from the battlefield (different creatures have different inclinations - some will run away more willingly, others will stand to the end). The option can be disabled in the configuration file.

2. Magic
Rituals that deal damage are now more effective and can kill warriors in the guard/guard (in the hero's squad or garrison - still not). Their mechanics have been changed (Important! When using a ritual that deals damage, do not forget that the events of damage and healing/resurrection each turn are sequential, one after the other - first damage, then healing/resurrection).
A natural magic spell has been added - "Deadly Poison" (M4).
All polymorphs now take into account the level of Summoning Power when applied to a friendly warrior (the level of the transformed warrior becomes equal to the value of Summoning Power). Applying polymorphs to enemy warriors makes their level equal to zero).

***GRAPHICS***

The icon for the "Bloody Hand" ritual has been replaced.

***CHANGES***

1. Unions
The properties of goblin buildings have been adjusted.
The parameters of all ratmen, their abilities, properties and level improvements have been adjusted.

2. Troops
Archer can no longer get +1 to shot range, his level upgrades have been adjusted.
Ranger can get +1 to shot range from level 14 instead of level 6, his level upgrades have been adjusted.
Archer's and Ranger's extra shot now costs 6 stamina instead of 5.
Crossbowman's ranged attack (6->7) and stamina (10->12) have been increased, he can no longer get +1 to shot range, his level upgrades have been adjusted.
Sniper's ranged attack (10->11) and stamina (12->14) have been increased, "Siege Mode" now increases shot power by 4 instead of 3.
Slinger and Veteran Slinger's level upgrades have been adjusted.
The Freelancer has had his level upgrades adjusted, he no longer requires redwood to be hired. He can now be upgraded to Ranger at level 22 instead of 17.
The Forest Keeper has had his level upgrades adjusted. When choosing the Path of Water, his ranged attack is increased by 14 (instead of 10). The spell "Turn into a Bear" is now available for the Path of Water instead of the Path of Earth. Choosing the Path of Earth now gives an eagle summon instead of a wolf summon.
The Demonologist now has a small chance to learn "Chaos Splash" (from level 19), his level upgrades have been adjusted.
The Healer no longer increases the range of healing from the hill (when defending a castle, the range of healing still increases).
Gworn now has a special ranged attack of 6, a range of 3, a ammo pool of 1 (Hornet Swarm - does no damage to undead, automatons, golems, and elementals), and level upgrades allow increasing the values ​​of the shot power and range.
Basilisk has had its speed increased (1->2), Armor-Piercing Strike added, its petrification duration decreased (4->3), and its level upgrades have been adjusted.
Medusa has had its petrification duration decreased (6->4) and its ammo pool decreased (4->3), and its level upgrades have been adjusted.
Mother Guardian has had its petrification duration decreased (7->6), and its level upgrades have been adjusted.
Petrifying Gaze now additionally causes the living target to lose 5 health per turn; resistance now only partially reduces the effect duration (by half, rounded up).
Ballista, catapult, bolt thrower, stone thrower, Ancient ballista, Ancient catapult, "Scorpion", Earthshaker and dwarven cannon no longer affect the morale of the squad.
Ifrit's level upgrades have been adjusted.
Pathfinder (elven archer tier 2) has had his ranged attack reduced (9->8). When choosing the Path of the Warrior, his ranged attack increases by 2 (instead of 1), and when choosing the Path of the Hunter, he will now receive knowledge of all territories (2) and First Aid 4 (instead of 2); in the future, the Path of the Hunter will give the opportunity to receive a 50% reduction in payment, as well as learning Evasion (up to 6). Its level upgrades have been adjusted.
When choosing and upgrading the Path of the Wind, the elf's ammo supply is reduced by 2, its level upgrades have been adjusted.
The Stone Golem can now gain immunity to fire (from level 6).
Living Armor has had its speed reduced (2->1), and the ability to get +1 speed has been added to its level upgrades; Warrior can no longer get Crushing Blow, but its level upgrades affecting attack/strength have been adjusted.
The Devil's level upgrades have been adjusted.
Hellhound has had Corpse Eating 10 added, and its level upgrades have been adjusted.
Cerberus has had Corpse Eating 5 added (up to 15), and its level upgrades have been adjusted.
Demon's level upgrades have been adjusted.
Priest and Patriarch's ExpMod has been reduced.
Crookshanks has had Corpse Eating 5 added (up to 15), and its level upgrades have been adjusted.
A Sorcerer who has chosen to develop along the Death line can now get the Raise Zombie spell, and its level upgrades have been adjusted.
Death Touched has had its level upgrades adjusted.
Warlock's Raise Zombie spell has been replaced with Raise Ghoul, and its level upgrades have been adjusted.
Maleficar's range has been reduced (8->7), ammo reserves have been increased (10->12), starting abilities and level upgrades have been adjusted.
Lich's stats, starting abilities and level upgrades have been adjusted.
Cannibal has been given Corpse Eating 5 (up to 15), and its level upgrades have been adjusted.
Gargoyle's stats have been adjusted (attack 6->8, counterattack 6->8), and its level upgrades have been adjusted.
Captured Soul's level upgrades have been adjusted.
Mage's level upgrades have been adjusted.
High Mage's ranged attack (16->15) and range (6->5) have been reduced, and its level upgrades have been adjusted.
Witch Hunter's ranged attack has been increased (5->6), level upgrades have been adjusted, and the erroneously missing "Human" subtype has been added.
Tarrasque's speed has been increased (1->2), level upgrades have been adjusted.
Magic Crystal, Dark Crystal, and Devil's level upgrades have been adjusted.
Magic Crystal and Dark Crystal are no longer affected by Web, Petrification, and Weave.
Rune Master's repair rate has been increased (5->10), and his level upgrades have been adjusted.
Fanatic of Faith has been adjusted level upgrades.
Thief has increased counterattack (4->5) and added First Strike, his level upgrades have been adjusted.
Bandit has increased counterattack (5->7) and added First Strike, his level upgrades have been adjusted.
All Gnolls can now get Blood Frenzy (from different levels and with different chances).
Border Guard has First Aid 5 added.

3. Magic
The rarity of the "Summon Naiad" spell has been increased (1->2).
The resistance modifier of the "Shock" spell has been increased (50->75).
The "Hymn of the Damned" spell no longer works on cultists.
The cost of the "Magic Grove" spell crystals has been reduced (50->40), the base level of summoned huorns has been increased (0->8).
The "Spell Enhancement" and "General Spell Enhancement" spells can now heal elemental spirits and golems in addition to summoned creatures.
The "Spell Enhancement" spell has had its strength modifier increased (0->25).
The "Magic Stream" spell has had its effect power increased (15->20) and its strength modifier increased (150->200).
The spell "Summon Wolf" has had its strength modifier changed (200->150), stamina cost (1->2), and rarity (1->2).
The spell "Summon Wolves" has had its stamina cost changed (4->5) and rarity (2->3).
The spell "Summon Swarm of Rats" has had its strength modifier changed (150->100) and stamina cost changed (3->5).
The spell "Life Force" has had its strength modifier changed (200->300).
The spell "Mind Control" has had its stamina cost changed (2->5).
The spell "Summon Hound" has had its life cost reduced (5->4) and crystals (13->12).
The spell "Summon Devil" has had its crystals cost increased (12->13).
The "Summon Demon" spell now has an increased life cost (0->10), crystal cost (25->30), and stamina (4->5). A sacrifice is no longer required.
The "Summon Bears" spell now has a changed strength modifier (100->75), crystal cost (35->40), and stamina (5->6); it now summons 2 bears of level 6 or higher.
The "Poison Claw" spell has had its base duration increased (4->6).
The "Summon Wasp Storm" spell is no longer a castle spell.
The "Earthbreaking" spell is no longer a castle spell, and its level has been reduced (M3->M2).
The "Animal Onslaught" spell has had its level reduced (M4->M3).
The "Natural Weapon" spell now affects all friendly animals within a 1-tile radius. The strength of the effect has been adjusted (5->3).
The spell "Word of Ice" has a small poisoning effect (2 units per turn).
The spell "Turn into a Bear" can now be learned when building the Blooming Alley (M3 nature).
The spells "Consumption" and "Pestilence" now additionally reduce 1 unit of morale per turn and prevent wounds from being healed.
The spell "Demon Blood" has had its damage adjusted (10->15) and its impact modifier (50->100).
The spell "Pain Attack" has had its strength modifier adjusted (200->125).
The spell "Funeral Knell" has had its strength modifier adjusted (200->150).
The spell "Necro-Surge" has had its strength modifier adjusted (100->200).
The Ice Bolt spell has had its mechanics changed: now the spell deals damage to the main target and a chain of nearby creatures (random targets in the amount of from zero to three additional targets) with consistently decreasing damage.
The Life Chain spell now reduces the damage received by the enchanted creature by 3, but takes away one health point from the caster.
The Sulfur Rain ritual now deals 25 units of magic damage.
The Fire ritual now deals 18 units of pure damage.
The Brotherhood Target ritual now deals 15 units of ranged and magic damage.
The Bloody Hand ritual now deals 20 units of physical and magic damage.
The Magic Crystal and Dark Crystal spells now have an additional summoning range of +3.
The Golem Creation spell no longer imposes a penalty to witchcraft.
The spell "Summon Phoenix" has a reduced penalty to witchcraft (4 turns -> 3 turns).
The spells "Summon Mephit" and "Summon Eagle" now have an additional summoning range of +1.
The spells "Magic Spark", "Triple Blade", "Lightning", "Acid", "Divine Vengeance" have increased damage by 1.
The spells "Explosion", "Chaos Flame", "Incineration", "Ice Block", "Volcano" have increased damage by 2.
The spell "Armageddon" has increased damage by 3.
The spell "Dispel Spell" has increased the strength modifier (100->200).
The spell "Mortal Fear" has decreased the effect of impact (20->16).
The spell "Sign of Yrden" now reduces all types of attack by 2.
The spell "Summon Mockingbird" now takes 10 life units from the caster.

4. Items
Herskil's Bracelets and Herskil's Belt are now medium armor.
Garros's Belt is now heavy armor.
Dariol's Belt is now light armor.
Nosferatu Garb now grants "Soul Abduction +6" (instead of +5) when collecting 4 items.
Changed the color of "out of category" items.
Added the "Armor-Piercing Strike (Squad)" ability to the Spear of Destiny.
Adjusted the durability (20->40) ​​and cost (100->350) of the Elven Chainmail.
Adjusted the bonuses of the Eagle Helmet.
Added a description of the Black Unicorn recruitment item.
Adjusted the description of the Contemplator's caviar.
Adjusted the parameters of the arrows.
The "Commander's Regalia" set now gives +2 to the squad's morale (instead of +1).
Adjusted the parameters of two-handed swords.
Adjusted the parameters of some heavy armor items.
All heavy body armor, heavy helmets, as well as some shields and other items now reduce the owner's stamina.
The Dragon Amulet now gives +1 resistance for all warriors standing next to the hero instead of +15% to the experience gained.

5. Heroes
The cost of hiring the fourth (gold 5000->3500, crystals 500->350) and subsequent heroes has been reduced.
Adjusted the probabilities of some spells dropping when hiring Wizards.
All commander subclasses are now able to partially compensate for the low mobility of troops (with a speed lower than the commander's speed) on the global map.
The "Magic Shield" ability now gives a bonus of +2 to the resistance of nearby warriors (+4 after level 10).
All subclasses of the main hero class "Scout" are now able to restore some of the durability of the bow and arrows in the inventory every turn (the ability grows with level).
All animals in the Druid / Archdruid squad now receive +1 to speed (does not apply to creatures summoned in battle).
The Knight of Light and the Paladin no longer have a class bonus to resistance.
The Knight of Darkness and the Death Knight now have a class bonus to resistance.

,6. Buildings
The Brewery now increases the morale of the province defenders more (2->3).
The Inn now increases the morale of the province defenders more (1->2).
The Tavern now increases the morale of the province defenders more (2->4).
The Inn now increases the morale of the province defenders more (4->6).

7. Other
"Extra Shot" now completely disables "Precise Shot" and "Armor-Piercing Shot". The Rifleman and Sniper have half the Accuracy when using Extra Shot.
The gold fee for "For Steadfastness" medals has been increased (3->4).
The bonus to morale for "For Courage" medals has been increased (4->5).
The "For Zeal" medal now gives +2 Recovery of Strength instead of +1.
The "For Agility" medals now increase the bonus to defense against shots (3->4). The gold fee has been reduced (4->3).
The "For Mastery" medal now gives Repair +5 instead of +2.
The "For Mastery" medal now increases Energy Control by +3 instead of +1.
The probabilities of some events and their outcomes have been adjusted.
Troops that flee the battlefield now bring significantly less experience and trophies, but still count towards quests that require killing certain creatures.
The rarity and level of some types of hired province guards have been adjusted.
The Cross of the Destroyer now grants the warrior Blood Madness and Battle Madness 2.
The cost of creating scrolls has been reduced.
"Deaf Defense" now reduces not only attack, but also counterattack when used.
"Shield Strike" no longer imposes normal attack effects on the target.
The strength of the Buk and Na'ag raid, as well as the goblin quest guard "Alvar Expedition" has been reduced.
"Crippling Strike" and "Crippling Shot" no longer affect artillery.
"Carrion Eater" is now used by Ratmen without costing a turn.
"Evasion" now reduces the power of a shot fired at a warrior BEFORE it hits him (first the ranged attack is reduced, then the damage is calculated).
Adjusted the displayed rewards when completing a Shard.
"Spirit Power" now costs 2 charges instead of 1.

***FIXES***

Typos have been fixed, algorithms have been adjusted.
Descriptions of some spells have been adjusted (unified).
Fixed an erroneous AP for the crossbowman (forced march).
Fixed an error when using area spells, which sometimes led to a crash.
Fixed an error in the mechanics of the "Feat of Faith" spell, which led to a crash.
Fixed an error that led to a jump in the fee instead of a smooth one.
Fixed an error that allowed medals to be left with a warrior who had been reborn as an undead (in the slot of the Mage/Archmage).
Fixed errors in the description and properties of buildings/items/warriors (the ability to hire from eggs/using contracts).
A hero immobilized by roots can now change weapons.
The "Dance of Shadows" spell now correctly reduces morale.
Adjusted the description of "Elf Gardens".
Fixed a bug that prevented Voice of Peace from affecting magic immune creatures.
Extra Shot can no longer be activated if ranged attack is reduced to zero by various effects.
War Wing (Province Guard) can no longer be deployed in swamps.
anl93

Ответов: 21
Просмотров: 2118
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вт Янв 14, 2025 12:57   Тeмa: New Release: New Horizons 25.0101

Chat GPT translate:

The mod version has been updated to 25.0101. The following changelog is relevant for this version.

Attention!

Old save files on Shards will no longer work! A new Shard must be started.
To update the mod during a campaign, you must be located in the Astral Plane.

NEW FEATURES

Troops

Enemy armies will now attempt to retreat from the battlefield when suffering significant losses (the tendency varies by creature—some will flee more readily, while others will fight to the end). This option can be disabled in the configuration file.
Magic

Damage-dealing rituals are now more effective and can kill units in garrisons/guards (though not in hero squads or stronghold garrisons). Their mechanics have been updated (Important! Remember that damage and healing/resurrection events occur sequentially each turn—damage first, then healing/resurrection).
A new nature magic spell, "Deadly Poison" (M4), has been added.
Polymorph spells now account for Summoning Power when cast on allied units (the transformed unit's level becomes equal to the Summoning Power value). Polymorphing enemy units reduces their level to zero.

GRAPHICS

The icon for the "Bloody Hand" ritual has been replaced.

BUG FIXES AND IMPROVEMENTS

Mechanics

Fixed an issue where units with the "Mercy" ability would not apply their bonus when using ranged attacks.
The "Diplomat" ability now works properly in all cases.
Corrected the functionality of the "Assassinate" ability.
Fixed bugs in several rituals and spells, including "Flames of Anger" and "Call of the Dead."
Improved AI logic when managing its economy and deploying troops.
Balance Changes

Adjusted the costs of certain spells and rituals to better align with their effects.
Tweaked the effectiveness of "Scream of Terror" to reduce its impact.
Altered the attributes of several units to improve balance across various factions.
Events

Rewritten and optimized some event dialogues to improve clarity and immersion.
Adjusted the probability of specific events occurring during campaigns.
Localization

Corrected spelling and grammatical errors in the English and Russian texts.
MOD OPTIONS AND CONFIGURATION

Configuration File

Added new options to the mod’s configuration file to customize gameplay further, including:
Enable/disable AI retreat behavior.
Adjust the frequency of random events.
Modify the power of specific spells.
Performance Improvements

Optimized mod loading times.
Reduced memory usage in large campaigns.
anl93

Ответов: 14
Просмотров: 76200
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Окт 04, 2024 19:20   Тeмa: New Release: New Horizons 24.0106

Any news for an update?
anl93

Ответов: 14
Просмотров: 76200
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Авг 02, 2024 13:00   Тeмa: New Release: New Horizons 24.0106

Another kind regards from Türkiye Very Happy
anl93

Ответов: 6
Просмотров: 7619
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Июн 08, 2024 22:45   Тeмa: Please Explain Eador.cfg parameters

Can someone explain:
AI Hold Line (0 - not use/1 - use, default 1): 1
setting?

Thanks.
anl93

Ответов: 10
Просмотров: 10244
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вс Мая 26, 2024 18:27   Тeмa: Power-gaming Reference Guide for Eador: New Horizons

FurloSK писал(а):
Hello guys,

I have updated my site to the newest Eador: New Horizons 21.0630.f01a version:

https://eador.furlo.sk

Also, clicking on hint on the top of the page now reloads it and shows next hint. I have also added a few of my own hints.


your site is too slow, ant thoughts?
anl93

Ответов: 14
Просмотров: 76200
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пн Мая 20, 2024 19:40   Тeмa: New Release: New Horizons 24.0106

Any news?
Still waiting.

Google Translate Changelog:


***GRAPHICS***
A warrior who has the ability to choose a development path now has a corresponding reminder symbol on his squad icon. A warrior who has the ability to improve and has a sufficient level for this now has a corresponding reminder symbol on his squad icon. The icon for the "General Acceleration" spell has been fixed. The icon for the “Summon Wolves” spell has been adjusted.

***CHANGES***

1. Guard troops and guards “Adventurers” now has “Tolerance” for each warrior in the composition. For Devil and Acheron, Soul Steal has been increased by 5 (to 10 and 15, respectively). Acheron has added the "Blood of Demons" spell and the "Dark Replenishment" ability. The Devil can gain the Dark Replenishment ability. A medium who has chosen the Path of Fortitude can learn the spell “Summon Wolf” (from level 7). The crossbowman has the ability “Throw March” (from the start), the ranged attack is increased (5->6). Gvorn can now gain a special ranged attack (at level 13). The content of the stone golem has been adjusted (gold 18->38, crystals 20->12).

2. Magic A warrior who dies under the influence of the “Dark Pact” spell will never be able to turn into an acheron. The Blessed Circle spell can now drop as loot again; the mechanics of its work have been adjusted. The "Create Golem" spell has had its crystal cost reduced (50->35). The spell “Summon the Contemplator” has had its crystal cost reduced (45->35). The cost of the "Summon Wolves" spell has been increased (crystals 4->18, stamina 1->4).
The Magic Fang spell is no longer a lock spell, but now increases all attack types by +2 (instead of +1). Instead, the spell “Summon Wolf” has been returned.
The Eternal Light spell now reduces all attack types by 2 (instead of 1), armor and resistance by 1, and deals 4 damage per turn (instead of 2).
The "Magic Flow" spell has had its effects on types of creatures removed (now it affects everyone - it heals friendly creatures, damages enemy ones) regardless of possible immunity to magic. Spell power modifier adjusted (200->150).

3. Items
The parameters of the Moon Bracelet have been adjusted (summon power 2->4, summon range 0->2).
When attacking, the melee durability of ranged weapons and arrows no longer decreases.

4. Heroes
All subclasses of the main hero class “Scout” are able to restore some of the durability of their arrows in their inventory after a battle.
Marksman and Sniper's "extra shot" now costs 4 additional stamina instead of 5 (3).
The sniper received the ability "Hunter's Thrill" (when killing an enemy with a ranged attack, he gets a second turn).
Marksman and Sniper now use more than half of their accuracy when using Extra Shot, which is reduced normally when using this ability.
Marksmanship now increases accuracy by +1/+2/+1/+2/+2 and ammo capacity by +2/+1/+2/+1/+2 (instead of +1 at each ability level).
Leader and Authority now increase the morale of their respective troops by 4 instead of 5.
The Knight of Darkness now has Soul Drain 6 instead of Soul Drain 3.
The Death Knight no longer has Soul Drain 8, but has gained the Bloodsucker 35% ability.
When hired, a wizard can again receive the “Summon Wolf” spell.
"Collecting Trophies" now adds an additional +1/+1/+1/+2/+2 stamina.
The initiative bonus for the General and Marshal has been removed.

5. Other
The hero’s sabotage “Panic” now has half the effect on animals.
Medals received by random warriors of the site guard and provincial guard units can now be issued more correctly, excluding the receipt of “inappropriate” medals (the option is turned on and off in Eador.cfg, by default the check is turned off). The same applies to hiring local heroes (in nonhuman provinces).
Undead can now be healed in the garrison of the ancestral castle if the School of Necromancy is built (the higher the level, the faster the healing).


***CORRECTIONS***

Errors and typos have been corrected, algorithms have been adjusted.
AI can now use mass summons correctly.
Fixed the "Armor Thinning" icon for the Garros Cleaver.
Fixed auto combat against elves.
anl93

Ответов: 14
Просмотров: 76200
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Пт Апр 05, 2024 22:52   Тeмa: New Release: New Horizons 24.0106

i will restart this gem surely.
anl93

Ответов: 12
Просмотров: 12327
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Ноя 18, 2023 23:37   Тeмa: not launching

game is not launching on my computer
anl93

Ответов: 6
Просмотров: 7619
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Ср Мар 03, 2021 21:57   Тeмa: Please Explain Eador.cfg parameters

Boon947 писал(а):
Hello anl93,

Which options are you wondering about?

The original release notes are here:
https://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Feador.com%2FB2%2Fviewtopic.php%3Fp%3D327723

Jazz писал(а):
In the configuration file, the setting of the depth of thinking of the move for the AI has been made (0 - "by eye", 1 - an approximate calculation, 2 - the most accurate calculation).
I recommend putting "2" at the beginning of the game, and when the AI ​​move becomes long, switch to "1". I recommend setting "0" only for beginners.


Regards.


Hello Boon947;

Refresh delay (min 5, default 20): 10
Poll mouse delay (min 2, default 25): 5
Keyboard delay (default 300): 150
Antiblink Delay (default 1, max 10): 0

AI Hold Line (0 - not use/1 - use, default 1): 1
AI turn depth (0 - light/1 - medium/2 - high, default 1): 2 (I learnt this now thanks.)

Max illustration (default 251, max 300): 300
Max herb (default 112, max 150): 150

Thanksi thats much of it to ask Very Happy
anl93

Ответов: 2
Просмотров: 5917
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Вс Янв 31, 2021 20:46   Тeмa: Is it possible to increase number of province buildings?

Its require coding i believe, because 3 building per province hard-coded in .exe file.
I came to this conclusion while tweaking game with cheat engine although i may be wrong.
anl93

Ответов: 6
Просмотров: 7619
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Чт Янв 28, 2021 9:33   Тeмa: Please Explain Eador.cfg parameters

Can someone expain : ***ADDITIONAL SETTINGS*** on .cfg file.
Preferably Boon947.
I accidently made fights faster while trying to make cursor faster.

Edit: Also i noticed smart ai has been removed.
Is it fixed or tweaked?
Does AI still cheat?

Thanks.
anl93

Ответов: 7
Просмотров: 8273
Сообщениеζ Фopум ζ: The Guild of Craftsmen The Guild of Craftsmen   Добавлено: Сб Ноя 14, 2020 0:16   Тeмa: Made Cheat Engine Table for 2.90

Updated for New Horizons 20.0614.a

https://fearlessrevolution.com/viewtopic.php?f=4&t=9427&p=164957#p164957
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