Добавлено: Вт Dec 25, 2012 5:47
Заголовок сообщения:
CurrentMorale - MaxMorale - MapMorale/2 > 5
MeleeKills + RangedKills > 0
Random(21 + CurrentMorale - MaxMorale) >= 30,
TotalDamageReceived >= MaxLife
MeleeKills + RangedKills > 0
Random(21 + TotalDamageReceived - MaxLife) >= 20
Ammos > 2
MagicShotAbility == 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumSniperMedals + 1) == 0
MeleeDamage > 3 * (Attack + CounterAttack)
Random(21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20
UsedStamina >= MaxStamina
Random(21 + UsedStamina - MaxStamina) >= 20,
MagicShotAbility > 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumMageMedals + 1) == 0
MeleeKills + RangedKills > 4
Random(11 + MeleeKills + RangedKills) >= 13
DamageReceived >= MaxLife * 2 / 3
HealingAbility > 0
HealedLife >= 3 * HealingAbility
Random(21 + HealedLife - HealingAbility * 3) >= 20
Random(NumHealingMedals + 1) == 0
floor(TotalAllies / AliveAllies) > 5
MeleeKills + RangedKills > 0
Random(21 + TotalAllies + MeleeKills + RangedKills) >= 20,
RangedDamageReceived > CurrentLife/2
MeleeKills + RangedKills > 0
Random(21 + RangedDamageReceived - CurrentLife/2) >= 20,
MeleeDamageReceived > CurrentLife/2
MeleeKills > 0
Random(21 + MeleeDamageReceived - CurrentLife/2) >= 20,
SpellDamageReceived > CurrentLife/2
MeleeKills + RangedKills > 0
Random(21 + SpellDamageReceived - CurrentLife/2) >= 20,
SpellsStamina >= 3
RangedKills > 0
Random(10 + SpellsStamina + RangedKills) >= 10
Random(NumBattlemageBadges + 1) == 0
Ammo > 2
RangedAttack > 0
RangedDamage >= RangedAttack * 3
MagicShot == 0
RangedKills > 1
DamageReceived >= MaxLife * 2 / 3
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30
Random(NumFirePennants + 1) == 0
Последний раз редактировалось: Gem (Чт Авг 29, 2013 12:08), всего редактировалось 1 раз