I have read also that Bitmap: 106 bug, and I fixed it in my gog version of the game (in the file "dialog_eng.var").
The game still crashes.
Where can I find this dialog.zip? I've searched through web pages, and every suggestion to this 'eador plundering bug' goes to the link eador.com/pub/dialog.zip which is "Not Found".
I have read also that Bitmap: 106 bug, and I fixed it in my gog version of the game (in the file "dialog_eng.var").
The game still crashes.
Where can I find this dialog.zip? I've searched through web pages, and every suggestion to this 'eador plundering bug' goes to the link eador.com/pub/dialog.zip which is "Not Found".
Can you copy here the dialogue /64 from your file "dialog.var"? _________________ Беспощадною косой,
Полоса за полосой,
В чёрной рясе госпожа
Собирает урожай.
Тот, кто нежить в бой ведёт,
От твоей руки падёт.
И останется один
В чистом поле – паладин!
Can you copy here the dialogue /64 from your file "dialog.var"?
It is:
/64 Ăđŕáĺć ôčíŕëüíűé
Window: 2;
Bitmap: 10;
Text: #After obtaining %d gold by plundering the province of %s, the hero %s reports that all the locals have either been exterminated or went into hiding. It appears that further looting is not possible.
What are your orders, sir?#
Answer1: Burn the houses and salt the earth.;
Answer2: Curse these lands. (-15 & );
Answer3: Wait for new orders.;#####
/64 Ăđŕáĺć ôčíŕëüíűé
Window: 2;
Bitmap: 10;
Text: #After obtaining %d gold by plundering the province of %s, the hero %s reports that all the locals have either been exterminated or went into hiding. It appears that further looting is not possible.
What are your orders, sir?#
Answer1: Burn the houses and salt the earth.;
Answer2: Curse these lands. (-15 & );
Answer3: Wait for new orders.;#####
Change text to
Цитата:
#Having obtained when plunder of the province s% %d gold hero %s report that all the locals have either been exterminated or went into hiding. It appears that further looting is not possible.
What are your orders, sir?#
Excuse for machine translation.
The order of variables, if I'm not mistaken, should be "the province of %s", next "%d gold," and next "the hero %s". Try this. _________________ Беспощадною косой,
Полоса за полосой,
В чёрной рясе госпожа
Собирает урожай.
Тот, кто нежить в бой ведёт,
От твоей руки падёт.
И останется один
В чистом поле – паладин!
The order of variables, if I'm not mistaken, should be "the province of %s", next "%d gold," and next "the hero %s". Try this.
Thank You!
It works. It seems that sprintf function in Eador.exe has assignment order: char*, int, char* (for /64 entry).
bavarian kid
ς Друид ς Ветеран
Свитков: 206
С нами с: 13.09.2013
Откуда: Germany
Добавлено: Вт Сен 30, 2014 12:48
Заголовок сообщения:
Burn Ammo Spell (cast in combat round one) vs AI ammo supply
Oberservations:
v.13.04Z (engl)
Burn Ammo cast on Inquisition Healer Tier 2, reduces available ammo units to 0
However, Inquisition Healer casts heal on himself the very next turn.
v.14.0920 (rus)
Burn Ammo cast on Orc spellcaster Tier 3, reducing available ammo units from 6 to 5.
Next combat round: Orc spellcaster casts spell Starfall (requirement: 3 ammo) once,
then after getting hit with "whip" ability recasts Starfall a second time in the same round - despite having only 2 ammo units left.
Does "Burn Ammo" Spell cast in combat round one lead to incorrect ammo calculations ?
Kettarienne
* Бессмертный * moderator New Horizons Team
Свитков: 1500
С нами с: 09.10.2012
Добавлено: Вт Сен 30, 2014 13:36
Заголовок сообщения:
bavarian kid писал(а):
Burn Ammo Spell (cast in combat round one) vs AI ammo supply
Oberservations:
v.13.04Z (engl)
Burn Ammo cast on Inquisition Healer Tier 2, reduces available ammo units to 0
However, Inquisition Healer casts heal on himself the very next turn.
v.14.0920 (rus)
Burn Ammo cast on Orc spellcaster Tier 3, reducing available ammo units from 6 to 5.
Next combat round: Orc spellcaster casts spell Starfall (requirement: 3 ammo) once,
then after getting hit with "whip" ability recasts Starfall a second time in the same round - despite having only 2 ammo units left.
Does "Burn Ammo" Spell cast in combat round one lead to incorrect ammo calculations ?
He had the "meditation" and restored 1 ammo unit. Units of the player that starts second are considered having been resting on the previous (zero) turn. _________________ Phenomenal self as such is not an epistemically justified form of mental content.
He had the "meditation" and restored 1 ammo unit. Units of the player that starts second are considered having been resting on the previous (zero) turn.
Incorrect unit display bug when things get complicated ...
Example 1
Birdrace tier 3 unit (red armor, resurrection ability) dies on the battlefield his second death. Ogre eats corpse to regain health.
Birdrace unit image keeps flickering (switching back and forth) between regular unit grafic and skull and bone fragments multiple times.
Example 2
1. Summoned fiend unit
2. Summoned fiend unit gets hypnotized by enemy mage with tier 4 spell, fights for enemy for multiple turns
3. Summoned fiend unit returns to my side after spell duration runs out, dies in battle.
Summoned fiend unit image still gets displayed, incorrect health bar info. By clicking on it, fiend is not selectable. Instead only ground displayed.
I can answer only for your 3rd question.
I have this bag with custom summon unit and spell "returning", which has a psyon. And I think, that is only with summon+returning addition effect. I have about 3 or 4 variants of this bag, and variants of ending of battle, to win or not to win. Also, only the Maker, I think, can fix it.
Часовой пояс: GMT +3:00 На страницу Пред.1, 2, 3, 4
Ты не можешь начинать темы Ты не можешь отвечать на сообщения Ты не можешь редактировать свои сообщения Ты не можешь удалять свои сообщения Ты не можешь голосовать в опросах