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New Horizons v2.50d

   Boon947

 
 
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СообщениеДобавлено: Ср Сен 23, 2015 10:23     Заголовок сообщения:

Максим Некромант писал(а):
Effect of "Утяжеление" is increasing your weight so you even cant go or do something. Overload is the result of this effect, not the process.

To overload means "to load excessively" and "to load" means "to add weight".
https://en.wiktionary.org/wiki/overload#Verb

Otherwise, I'm considering changing it to "Burden" which means "to encumber/slow with a heavy load"
https://en.wiktionary.org/wiki/burden#Verb

Regards.
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   farfromrefuge

 
 
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СообщениеДобавлено: Ср Окт 07, 2015 23:25     Заголовок сообщения:

Yeah, "Burden" would work. Actually, if you encounter any more problems with translation - PM me, I'll try to help. At least, it would put my diploma to good use, lol.
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   bavarian kid

 
 
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СообщениеДобавлено: Вт Окт 13, 2015 21:33     Заголовок сообщения:

Beware of Greeks bearing gifts or something Smile Some suspicions going on in the RPG codex shoutbox regarding New Horizons Laughing

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   bavarian kid

 
 
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СообщениеДобавлено: Сб Окт 17, 2015 12:05     Заголовок сообщения:

Caste building "Warcamp": "Recritable" - possible leftover from Drakon's build Smile

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СообщениеДобавлено: Пн Окт 26, 2015 2:14     Заголовок сообщения:

Here is the list of fixes made on top of v2.50c
I've left out the "60 tot 70 years" typo in Text/unit.txt to keep the diff small.
(minus is the current version, plus is the fixed version)

Цитата:
+++ en250d/Text/ability.txt 2015-10-25 23:43:32.731706500 +0100
@@ -1102,2 +1102,2 @@
-/294 Armor Weakening Spell
-#This unit can cast the Armor Weakening spell, reducing defense and ranged defense of the target unit. Ignores spell resistance.
+/294 Dissolve Armor Spell
+#This unit can cast the Dissolve Armor spell, reducing defense and ranged defense of the target unit. Ignores spell resistance.
@@ -1449 +1449 @@
-#This unit is a powerful creature of Chaos. The following spells have no effect on the unit: Blind, Black Magic, Suicide, Chieftain Order, Cloud of Darkness, Disintegration, Armor Weakening, Demon Blood, Chaos Distortion, Chaos Surge, Hellfire and Blood Ritual.#
+#This unit is a powerful creature of Chaos. The following spells have no effect on the unit: Blind, Black Magic, Suicide, Chieftain Order, Cloud of Darkness, Disintegration, Dissolve Armor, Demon Blood, Chaos Distortion, Chaos Surge, Hellfire and Blood Ritual.#
@@ -1668 +1668 @@
-/440 Armor Weakened
+/440 Dissolve Armor
+++ en250d/Text/Effects.txt 2015-10-25 23:43:32.294150900 +0100
@@ -385 +385 @@
-128. Armor Weakened
+128. Dissolve Armor
@@ -420 +420 @@
-139. Weighing
+139. Burden
+++ en250d/Text/Inner_Build.txt 2015-10-25 23:43:32.599189700 +0100
@@ -317 +317 @@
-Allows heroes to learn the spells of Lightning, Fireball, Flame Blade and buy Weighing Spell scrolls.
+Allows heroes to learn the spells of Lightning, Fireball, Flame Blade and buy Burden scrolls.
@@ -905 +905 @@
-#Allows hiring Ericubas scrolls (appears in the store) and use the eggs (if found). Allows you to hire Gang of goblins guards. Recritable in home provinces of goblins, where their troops are available for hire at normal prices.#
+#Allows hiring Ericubas scrolls (appears in the store) and use the eggs (if found). Allows you to hire Gang of goblins guards. Opens a goblin stronghold in the province, where troops may be recruited at normal prices.#
@@ -917 +917 @@
-#Allows hiring of Chieftains scrolls (appears in the store). Allows you to hire Great Horde guards. Recritable in home provinces of orcs, where their troops are available for hire at normal prices.#
+#Allows hiring of Chieftains scrolls (appears in the store). Allows you to hire Great Horde guards. Opens an orcish stronghold in the province, where troops may be recruited at normal prices.#
+++ en250d/Text/Spell.txt 2015-10-25 23:43:32.273148200 +0100
@@ -1450 +1450 @@
-Freezes all creatures within 1 tile, while improving their armor by 1. An entangled target cannot fight. Lasts 2 turns (3 turns for targets with weak melee attack).
+Immobilizes all creatures within 1 tile, while improving their armor by 1. An entangled target cannot fight. Lasts 2 turns (3 turns for targets with weak melee attack).
@@ -1499 +1499 @@
-224. Armor Weakened
+224. Dissolve Armor
@@ -1676 +1676 @@
-249. Weighing
+249. Burden
+++ en250d/Text/upgrade.txt 2015-10-25 23:43:32.342657100 +0100
@@ -1169,2 +1169,2 @@
-/388 Armor Weakening Spell
-#The unit is taught to cast the "Armor Weakening" spell, reducing defense and ranged defense of the target unit.#
+/388 Dissolve Armor Spell
+#The unit is taught to cast the Dissolve Armor spell, reducing defense and ranged defense of the target unit.#
+++ en250d/var/ability_num.var 2015-10-25 23:43:31.384035300 +0100
@@ -2062 +2062 @@
-Name: Armor Weakening Spell;
+Name: Dissolve Armor Spell;
@@ -3084 +3084 @@
-Name: Armor Weakened;
+Name: Dissolve Armor;
+++ en250d/var/effects.var 2015-10-25 23:43:31.081496900 +0100
@@ -772 +772 @@
-Name: Armor Weakened;
+Name: Dissolve Armor;
@@ -838 +838 @@
-Name: Weighing;
+Name: Burden;
+++ en250d/var/item.var 2015-10-25 23:43:31.120001800 +0100
@@ -16013 +16013 @@
-Name: "Weighing";
+Name: "Burden";
+++ en250d/var/province_name.var 2015-10-25 23:43:31.216514100 +0100
@@ -1586 +1586 @@
-Name: Abandoned Lands;
+Name: Forsaken Lands;
+++ en250d/var/province_type.var 2015-10-25 23:43:31.096998900 +0100
@@ -811 +811 @@
-Name: Abandoned Lands;
+Name: Forsaken Lands;
+++ en250d/var/spell.var 2015-10-25 23:43:32.086124500 +0100
@@ -8213 +8213 @@
-Name: Armor Weakened;
+Name: Dissolve Armor;
@@ -9169 +9169 @@
-Name: Weighing;
+Name: Burden;
+++ en250d/var/unit_upg.var 2015-10-25 23:43:32.233143200 +0100
@@ -2963 +2963 @@
-Name: Armor Weakened;
+Name: Dissolve Armor;

Regards.
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   bavarian kid

 
 
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СообщениеДобавлено: Ср Ноя 18, 2015 11:50     Заголовок сообщения:


Had to smile when I read the site description - "itch" means something different Smile . Maybe rename to "Witcher's Castle" or "Witcher's Lab" to avoid the issue.
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   Kettarienne

 
 
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СообщениеДобавлено: Ср Ноя 18, 2015 15:06     Заголовок сообщения:

It should be Witcher smth or Witchers' smth in any case. Witcher Citadel might fit.
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   bavarian kid

 
 
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СообщениеДобавлено: Ср Ноя 18, 2015 22:47     Заголовок сообщения:


According to description, Gnoll runes are worn around the neck, so we are not talking about branding scars or tatoos. Maybe "marks" should be replaced with "runes"?
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   Boon947

 
 
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СообщениеДобавлено: Сб Ноя 28, 2015 1:13     Заголовок сообщения:

Kettarienne писал(а):
It should be Witcher smth or Witchers' smth in any case. Witcher Citadel might fit.

It doesn't make sense that "Крепость ведьмаков" would fit while "Witcher's Fortress" doesn't. Both strings are 18 characters long. I think the same problem occurs in the Russian version. Ket, can you confirm?
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   bavarian kid

 
 
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СообщениеДобавлено: Пт Dec 11, 2015 22:51     Заголовок сообщения:

Boon947 писал(а):
It doesn't make sense that "Крепость ведьмаков" would fit while "Witcher's Fortress" doesn't. Both strings are 18 characters long. I think the same problem occurs in the Russian version


Confirmed Wink
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   Boon947

 
 
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СообщениеДобавлено: Сб Dec 12, 2015 10:53     Заголовок сообщения:

bavarian kid писал(а):
Boon947 писал(а):
It doesn't make sense that "Крепость ведьмаков" would fit while "Witcher's Fortress" doesn't. Both strings are 18 characters long. I think the same problem occurs in the Russian version

Confirmed Wink

Thanks. Meanwhile, I've fixed the English version using "Witcher Citadel" (15 characters long).
Ket, do you have any idea when the next NH release is expected?

Looking at the download stats, it seems Eador250c has been downloaded 489 times.
I wish these players would come and discuss the game here...
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   JonDM

 
 
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СообщениеДобавлено: Пн Dec 21, 2015 16:05     Заголовок сообщения:

Цитата:
Looking at the download stats, it seems Eador250c has been downloaded 489 times.
I wish these players would come and discuss the game here...


Hello! I just registered in the forum to make your wish come true!

I've been playing Eador Genesis a few years now and New Horizons Mod is exactly what it needed!

I want to ask about the Casino Castle building,
It says that adds 1% to income but the actual number seems more like 5%

I recall a New Horizons version that had 5% in Casino's Text
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   bavarian kid

 
 
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СообщениеДобавлено: Пн Dec 21, 2015 16:48     Заголовок сообщения:

JonDM писал(а):
I want to ask about the Casino Castle building, It says that adds 1% to income but the actual number seems more like 5%

IIRC, right now it is a flat 5 gold income increase. Maybe Boon has more info.

@Boon
Follow up from a bug report http://eador.com/B2/viewtopic.php?p=261748#261748
"Summoned" is missing an "ed"



BTW, well done to use "Aim!" instead of "Sniper Shot". Succinct and fits the battle atmosphere nicely.

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   Boon947

 
 
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СообщениеДобавлено: Пн Dec 21, 2015 19:42     Заголовок сообщения:

JonDM писал(а):
Boon писал(а):
Looking at the download stats, it seems Eador250c has been downloaded 489 times.
I wish these players would come and discuss the game here...

Hello! I just registered in the forum to make your wish come true!

It is always nice to meet new players Smile

JonDM писал(а):
I've been playing Eador Genesis a few years now and New Horizons Mod is exactly what it needed!

I want to ask about the Casino Castle building,
It says that adds 1% to income but the actual number seems more like 5%

I recall a New Horizons version that had 5% in Casino's Text

It's slightly more complex... building the Gaming House has two effects:

1) increase income by 1%
2) create the Casino site

And the Casino site has 3 effects:

1) increase gold income by 5
2) increase gem income by 0
3) generate event 1677 with 20% chance

Regards.
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   Boon947

 
 
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СообщениеДобавлено: Пн Dec 21, 2015 20:00     Заголовок сообщения:

bavarian kid писал(а):
@Boon
Follow up from a bug report http://eador.com/B2/viewtopic.php?p=261748#261748
"Summoned" is missing an "ed"

BTW, well done to use "Aim!" instead of "Sniper Shot". Succinct and fits the battle atmosphere nicely.

I don't monitor the Russian bugs forum anymore. I see that you and Zerachiell have posted bug reports there. Are these for the 2.50c translation? If so, could you summarize them here, or post links to them?

I will fix the "Summoned" issue. As for the "Aim!" translation, it wasn't me! I'll look into it.

I will soon post 2.50d (based on Russian v15.0427) with the latest translation fixes.
Note that the next NH release is right around the corner (Russian version due within 2-3 weeks max)

Regards.
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   bavarian kid

 
 
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СообщениеДобавлено: Пн Dec 21, 2015 20:27     Заголовок сообщения:

Boon947 писал(а):
I see that you and Zerachiell have posted bug reports there. Are these for the 2.50c translation? If so, could you summarize them here, or post links to them?

Yes, bug reports in Russian thread are based on 2.50c translation. However, I strongly suspected game-related bugs so I posted directly in the "game-bug" Smile thread

Boon947 писал(а):
If so, could you summarize them here, or post links to them?

Lets get you up to speed then Smile . Worth mentioning:

1.) Issue: Magic tower quest to bring back spell scroll "xyz" seems to accept only spell scrolls dropped after site exploration. If I purchase spell scroll xyz from a spell store instead, spell scroll is not recognized by the game as valid quest item.
Will be fixed in the next version of the mod according to Jazz http://eador.com/B2/viewtopic.php?p=255840#255840

2.) Crash-prone: Soultrap unit casting spells. http://eador.com/B2/viewtopic.php?p=259777#259777
Crash chance seems to substantially increase when playing overlord difficulty. Speculation: may be related to hp fix for summons introduced after issue http://eador.com/B2/viewtopic.php?p=227057#227057

3.) Casting limit: Problem with auto combat F11, exploit potential http://eador.com/B2/viewtopic.php?p=261544#261544

4.) Most likely game issue - racial magic (Dwarven, Alkari, ...) and unique creature spells as quest items for spell quests http://eador.com/B2/viewtopic.php?p=261724#261724

5.) Potential issue to look into: misinterpretation "increases by .... is meant as ... increases to" http://eador.com/B2/viewtopic.php?p=261748#261748

Последний раз редактировалось: bavarian kid (Вт Dec 22, 2015 3:15), всего редактировалось 1 раз
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   bavarian kid

 
 
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СообщениеДобавлено: Вт Dec 22, 2015 1:17     Заголовок сообщения:

Boon947 писал(а):
I will soon post 2.50d (based on Russian v15.0427) with the latest translation fixes.

A few minor fixes you may want to add:

1.) Scout camp description: You may wish to change unit name to "Night Shadow". And "guard" is a bit misleading since that building does not unlock any kind of province guard Wink



2.) Curse effect: "tile"? I guess "curse" fits better Smile



3.) Singular vs plural Very Happy For some unknown reason one site says "Dragon", the other site "Dragons". However, each site contains only one dragon. A bit confusing Laughing
Saved game for testing: https://www.dropbox.com/s/hkdde0cmz7sa2qa/Dragons.7z?dl=0



4.) Province guard "Celestial squadron"
Description needs information that army cannot guard a swamp province. Already preexisting issue in the Russian release?

5.) Driller building seems to reduce gold 50%, not gems. Not sure if it was already broken in the Russian release. Comparison before/after site was added below.



Boon947 писал(а):
Note that the next NH release is right around the corner (Russian version due within 2-3 weeks max)

Bliss
Thanks for the update. Leaving now for Xmas trip. Merry Xmas to you all. Looking forward to 2016 Cool

Последний раз редактировалось: bavarian kid (Ср Dec 23, 2015 15:56), всего редактировалось 1 раз
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   JonDM

 
 
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СообщениеДобавлено: Ср Dec 23, 2015 9:29     Заголовок сообщения:

Oh I haven't noticed that!
Thanks for the info Boon947 and Bavariankid!
Once I get more time to play, I will feedback any bug and suggestions to make this mod even better!
Regards
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СообщениеДобавлено: Ср Dec 23, 2015 19:16     Заголовок сообщения:

bavarian kid писал(а):
3.) Singular vs plural Very Happy For some unknown reason one site says "Dragon", the other site "Dragons". However, each site contains only one dragon. A bit confusing Laughing

Dragon - can be only one.
Dragons - 1 to 4.
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СообщениеДобавлено: Ср Dec 23, 2015 20:20     Заголовок сообщения:

bavarian kid писал(а):
5.) Potential issue to look into: misinterpretation "increases by .... is meant as ... increases to"
http://eador.com/B2/viewtopic.php?p=261748#261748

I discussed this issue with Ket. As far as I can tell, the translation is correct:

Level n in Summoning Power increases the level of summoned creatures by n/2 for undead, 2n for demons, n for other types.
If other skills or items increase the level of summoned creatures, the effects are supposed to add up.

Regards.
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