Добавлено: Чт Фев 18, 2016 18:53
Заголовок сообщения: Release notes for v15.1231
Source :
http://eador.com/B2/viewtopic.php?p=262048#262048
Mod version 15.1231 Changelog
Caution!
In-shard saves from previous versions are incompatible! Starting a new shard is required.
To keep your progress, save Campaign on the Astral Plane before updating the mod.
***NEW FEATURES***
1. Troops
Added "Blood Frenzy" ability, gives a unit an extra action for killing an enemy in melee.
Added "Pike Wall" ability, adds the enemy's charging attack bonus to your counterattack
Added "Persistence" ability, speeds health recovery outside of combat.
2. Magic
After building the Sages Guild, Secret Library, or Tower of Knowledge, you may turn spells in a hero's spellbook back into scrolls (respectively circles 1, 2, 3 spells). To do this, click on the desired spell while holding ALT - the spell will disappear, and the corresponding scroll will appear in your hero's inventory. Keep in mind that turning a spell back into a scroll costs as much as buying the scroll from a store!
3. Locations
When exploring locations, detailed information about guards is provided in the description. If the hero has used Scouting, additional information is also saved.
4. Events
Most units now have "equivalents" for quests that require killing specific creatures (generally plain/improved units, but there may be exceptions). The quest log in the hero screen lists equivalent units.
Added new quest.
5. Misc
Allied troops are now recruited from a separate window. Added button to switch between regular and allied troops. Removed most hiring scrolls and allied strongholds.
Added config option to let a player control his own province guards. When enabled, before each battle, player will be given the option to control his guards.
Add config option to let new players skip the campaign tutorial. When enabled, the first dialog with Danur will offer an option to jump to the Astral Plane.
Add config option to let a player choose a Scout's favorite terrain. When enabled, a new menu will appear when hiring a Scout.
Added three musical themes (main menu, main window, battle) - made by Eador composer Evgeniy Gulyugin.
When comparing the hero's army to a neutral province's defenders, alliances are now taken into account - defenders are more willing to negotiate if the player has forged an alliance with their kind.
Added sound for trampling cavalry.
Added tooltip for creature type and class (hover over the unit pic in the unit stat window). Clicking on a picture opens a window with the description of all types.
Panicked units will now desert when they reach the edge of the battlefield. They stay alive, but lose half of their remaining health. Also, the fight no longer ends immediately when all enemies are panicked - you have to kill them or wait for them to desert. If all enemy units have fled, the battle is won. Deserters remain alive only in case of victory.
***GRAPHICS***
Added 3 illustrations.
Changed Succubus sprite.
***CHANGES***
1. Alliances
Reworked Gnoll race (sprites, abilities, buildings).
Reworked Orc race (sprites, abilities).
2. Troops
Spearman starting health (from 19 to 18) and upgrades.
Veteran Spearman starting health (from 26 to 24) and upgrades.
Pikemen can now receive the "Pike Wall" ability. Sentinels start out with the "Pike Wall" ability.
Guardsmen can now receive the "Pike Wall" ability. Smiting Hand cannot receive this ability.
Berserkers no longer get "Stunning Blow" and "Damage Weapon", "Crippling Strike" is now available at level 10.
Sorcerer can now not only become a Necromancer, but also a Demonologist.
Demonologist now casts Vulnerability with every melee attack.
Healer can no longer get Magic Strike.
Hiring troops from the Holy Cloister now requires the corresponding military building (Fort for L2, Citadel for L3, Castle for L4).
Gargoyles are now immune to petrification. They can receive "Stone Statue" at level 3.
Skeleton of Doom starting health (from 18 to 23) and resistance (from 2 to 3).
Lord of Darkness starting health (from 30 to 38) and resistance (from 4 to 5). "Word of the Lord" now works on all friendly undead, but nerfed.
Zombies now receive "Cause Malaise" instead of "Cause Disease".
Mummies now receive "Cause Malaise" and "Stunning Blow" instead of "Cause Disease" and "Intimidation".
Death Touched ranged attack (from 12 to 8), get "Explosive Weapon" and "Intimidating Shot" instead.
Elf Druid can now learn the "Enchanted Fang" spell.
Ratmen are now immune to most disease conditions.
Lord of Decay now gives all neighboring friendly units "Interception" ability.
Runemasters can now repair machines with the "Fix" ability (range 5 tiles). They can also receive the ability to give machines a second action.
3. Magic
Alliance with gnolls makes 5 spells available in the store.
Units with natural ranged weapons cannot have their ammo restored or destroyed.
Alchemist "Healing Circle" spell now cures poison and bleeding, and reduces the duration of Rotting Wounds by 1 turn.
"Dispel Magic" Spell now just inflicts damage to summoned units (base damage 15).
"Dark Revival" Spell no longer requires spending the life of the caster.
Cost of "Summon Gargoyle" changed (from 25 to 15).
"Heal" no longer dispels harmful spells.
Reduced cost of "Summon Lord of the Abyss" on caster's health (from 20 to 15).
Changed level of "Magic Fang" (from 2 to 1) and gem cost (from 8 to 5).
"Raise Skeleton of Doom" and "Raise Lord of Darkness" now only work on corpses of your own troops.
Increased Resistance Modifier of "Chilling Touch" (from 20 to 25).
4. Items
Tweaked bonus of Raging Flames item set.
Reduced Fire Wand Ranged Attack (from 7 to 5) and Ammo (from 6 to 5), "Flaming Arrows +1" is replaced with "Explosive Weapon".
Reduced "Blazing Fire" Wand Ranged Attack (from 15 to 12) and Ammo (from 7 to 5), "Flaming Arrows +3" is replaced with "Explosive Weapon".
Lightning Wand can now fire "Chain Lightning" (damage up to three neighboring targets for 2 ammo and 3 stamina).
5. Heroes
Warlord now gives his troops First Aid +2 and Recuperation +1 instead of Regeneration +1.
Warlord now gives his troops an additional First Aid +2 and Recuperation +1 instead of Regeneration +1.
Ranger now gives his troops Terrain Knowledge +1.
Pathfinder now gives his troops Terrain Knowledge +2 (total +3).
Mage no longer receives +1 Spellpower.
Archmage no longer receives additional +2 Spellpower.
Master Necromancer now gets an extra circle III spell slot, instead of circle IV. Commander bonuses for undead troops provided by items are no longer doubled (doubling bonus comes only from their own skills).
Paladin now receives Smite Evil +1 at level 20 (instead of +2), but additionally receives Undead Hunter +2 and Demon Hunter +2.
Ranged Tactics no longer gives Range +1 at level 5, but instead increases Ranged Attack and Ammo.
Strategist no longer gives troops Range +1.
6. Buildings
Herbalist Guild no longer requires Arcanite. Instead of Forester's Guild, it now requires Infirmary.
Income from Pub increased (from 2 to 3).
Income from Tavern increased (from 5 to 6).
Income from Inn increased (from 10 to 12).
Brewery further improves population mood by 1.
Income from Casino increased by 2.
Bandit Lair income increased (from 5 to 10).
Thieves Guild now further reduces opponents' income (from -5 to -10), and no longer reduces the population mood.
Shadow Guild now further reduces opponents' income (from -10 to -15).
Bandit Clan income increased (from 10 to 20).
Dark Brotherhood of the Night now further reduces opponents' income (from -10 to -20), income increased (from 10 to 20), and no longer reduces the population mood.
Tower of Night no longer reduces the population mood.
Treasury renamed to Mint. This building now increases income by 3% (rather than 2%) and reduces losses from robberies.
Moneylender renamed to Treasury. This building now reduces losses from robberies, and provides an extra Treasury screen. Keep in mind that events and diplomacy still only take into account items in the main Treasury screen.
Bank now increases income by 5% (instead of 3%).
7. Misc
Changed the mechanics of Terrain Knowledge.
Increased exploration level of first-circle provinces (depending on terrain). There now is a minimum guaranteed number of sites per province (dependent on the difficulty level).
"Critical Wound" is now defined as losing more than 15% of max health (or at least 5 hit points) in a single blow. Poison damage is not considered.
Resurrection is disabled for units under any form of control.
Additional effects are now applied to all units hit by AoE attack.
Stolen Ammo now restores a unit's own Ammo (if the Ammo type matches that used by the unit).
Rotting Wounds can now spread to nearby units (at the beginning of the turn).
Changed mechanics of "Chain Lightning" (special ability) - damage is now applied in chain, affecting up to three additional targets.
Level N "Summoning Power" increases the level of summoned undead by N/4 (instead of N/2) and the level of summoned demons by N (instead of 2N).
Enemy heroes in the Arena (when observing the battle) can no longer have the same class.
Changed resources required to hire "Border Guards".
***BUG FIXES***
Fixed 0 movement point bug (if unit is not immobilized), of not receiving bonuses from speed abilities and hero's items.
Fixed hit point bug when Necromancer Hero recruits undead units.
Fixed movement bug involving braided roots and units under AI control in the first round of battle.
Fixed crash from an overflow in hero's inventory in the gambling house.
Fixed crash when hiring some units for the garrison.
Fixed rare AI bugs causing crashes.
Fixed bug with units teleporting outside the map.
Units with any kind of resurrection, if dead at the beginning of the turn before they could do anything, no longer lose their movement points.
Killing units with any kind of resurrection on the battlefield now provides extra experience.
Fixed an animation which sometimes led to a frozen image of the destroyed unit on the battlefield.
Fixed a bug involving "Fury" restoring health to the attacked unit.
AI no longer endlessly spams Web on the same enemy.
AI-controlled Mage and Archmage sometimes would cast more spells per turn than allowed.
Scrolls bought from stores are now accepted as quest items.