Добавлено: Чт Окт 08, 2015 16:46
I looked into modding Eador a bit and it seems pretty easy. So far I just wanted to experiment with changing stats of units, heroes, buildings and such, without adding anything new. I have a couple of questions:
Is there something like: http://eador.online.fr/en/
but for vanilla Eador? Basically I'm looking for a way to quickly look up unit abilities/upgrades without searching for them in another file.
Do I understand unit upgrades correctly? If it's something like 1,4 2,4 3,2 on level 1 then the game chooses randomly from 10 "chances" (4+4+2) among 3 upgrades, then if the next level has 1,4 4,4, 5,2 it ignores what was chosen on level 1 and adds +4+4+2 to the two upgrades not chosen on level1? In other words, upgrades that were not rolled/chosen on the level they first appear then can still appear with the same base chance on every level after that, but the real chance is lower because there are more upgrades to choose from? Also if there's 1,4 on level 1 and 3 do they cumulate to 1,8 or two separate 1,4? I assume they cumulate.
Any editor recommended for editing .var? I'm doing fine with notepad so far, but it's probably not ideal?
What CAN'T I change by editing .var? I just had a quick look, but it seems like I can change most of the stats in base game just by changing numbers with notepad.
If I add already existing spells or abilities to units that don't have them (for example blessing to healer or double shot to halfling) will AI be able to use them?
Is there a trainer that would allow me to spawn and level up units for testing?