Добавлено: Пт Сен 23, 2016 4:34
Заголовок сообщения:
OK, so a few things...
1. I'm still getting a crash when I go up against a lot of orc totems. Someone suggested that there was a double line in the .var file, and that I should erase it, but it looks like it already was (latest patch? Good show!). Any news on why totems would be causing crashes? I can't read the Russian forum post about the double-line issue.
2.Towards the beginning of this thread, someone complained that the new main menu music wasn't very good, and that the last one was better. Although music is subjective, I have to agree... the new flute-solo intro is weak, directionless, and flat-out insipid compared to the nifty vocal-solo Gods-inspired opening music we used to have. Was there a reason it was changed? And someone mentioned a way to get the old music back, but didn't go into detail. The ogg file for the older music was posted on this thread by someone... is there a way to swap it out?
3. One more tiny editing bug: the text file with the description for when the Temple of Light tells you to hunt down Necromancers seems to be too long... the text just stops mid-sentence, and there's no way to scroll down.
4. When my game crashes, the game counts that as a reversion, obviously to prevent cheating, but it's very aggravating when it's an honest-to-god crash right in the middle of a winning battle. Someone said that there was a way to lower the reversion counter through some kind of "Cheat". While I wouldn't want to get into the habit of using it, what is the cheat they were talking about?
5. I would like to humbly suggest a few alignment label fixes. Some of the alignments seem to be off from what they should be. I know that's a very subjective thing, and most of them I can understand completely and figure out a way to justify, but I've noticed two things which it would make me very happy if they were at least considered for a change.
A) The Black Unicorn. That thing is obviously supposed to be really, really evil, but it's listed as "Neutral". The flavor text makes it awfully clear that it is a pure destructive force, not killing to eat but out of an unholy rage, as produced by the very darkest of magics. If the Black Unicorn is neutral, then many other excessively destructive creatures, such as the Lycan, should be Neutral as well. That just seems like a clear error.
B) The bigger issue to me is the alignment of the adept/magister/archmagister units. I can't remember if I've brought this up before, but I absolutely love those new units, and I feel as though it's an incredible shame that they're listed as evil. Nothing about their appearance or descriptions has even the tiniest notion of any evil at all... they are consummate scholars, without greed or evil agenda of any kind. They can't cast a single negative-karma spell at all... only pure, neutral spells. I know that some will say that magic in Eador is generally considered to be on the evil side, and I appreciate that, but first off, every other evil caster unit has evil in both their appearance and description, and the scholar-mages (Adept, Magister, Archmagister) don't have it at all; second, several units who directly use magic are definitely on the good side (White mage/elven spellcasters/etc.); third, evil players already have access to eight stock evil offensive spellcasters, to say nothing of all the undead ones, demonologists, succubi etc. while the good guys have almost none; and last but most importantly, WE WOULD ALL BE THRILLED IF EVERYONE COULD USE THEM WHEN THEY FOUND THOSE RARE SCROLLS! I feel as though the very point of that new and awesome line of glass cannons was that they are for everyone to use. Limiting them to the evil side seems like a really, really terrible gameplay decision: the bad guys are already drowning in powerful offensive spellcasters, and don't really need units like the adept, while the good guys are desperately in need of them, and they fit in visually with a good-to-neutral theme so perfectly! I very strongly feel as though those units should be changed to neutral, so that everyone can enjoy them. Because neutral units fit in in most any army, so many people would be pleased with this, and few (if anyone) would be displeased, since as I said, the last thing evil needs is a few more offensive spellcasters.
(begging on the floor) Please, please, please consider making that change! I would love you forever.
Thanks for reading this, and sorry for the minor rant. You people are doing amazing work which is appreciated by thousands; when we get carried away with our opinions, it's because we love this game!