Добавлено: Вс Мая 28, 2017 15:57
Заголовок сообщения: New Horizons 16.0901 release notes
Original 16.0901 release notes:
http://eador.com/B2/viewtopic.php?p=282127#282127
Mod version 16.0901 changelog
Caution!
In-shard saves from previous versions are incompatible! Starting a new shard is required.
To keep your progress, save Campaign on the Astral Plane before updating the mod.
***NEW FEATURES***
1. Troops
Added new battlefield unit type - traps - with special use and placement mechanics.
Added new battlefield unit type - obstacles - with special placement mechanics.
Added "Backstab" ability, increasing damage when attacking the enemy from both sides.
2. Magic
Add a seventh school of magic - Natural Magic. Many spells of the other schools have been reworked. Magic schools now offer 4 spells per circle, the extra spell in the store has been removed.
3. Misc
Added over 100 province names (for plains, forests, hills, swamps and islands).
Removed two music tracks from Alizbar'a.
Added 5 musical tracks from Evgeny Gulyugin's new album "Return to Eador".
Web (both natural and magical) now increases the armor of the entangled creature by the duration of the entanglement, but each turn reduces this bonus by 1. Duration of entanglement decreases from Attack, Counterattack or ranged magic attack by 1 for every 10 points.
Battle Frenzy may now make a unit uncontrollable (at the beginning of the turn, the unit automatically falls under AI control; in that case, the unit doesn't use ranged attack or magic). Automatic control can be disabled in the Eador.cfg configuration file.
Construction of province buildings and hiring province guards now have "confirmation hot keys" (W and Q respectively).
Added hint about the possibility of creating a scroll from a hero's spell with an indication of the cost.
The effects of poisoning, bleeding and burning now reflect not only their duration, but also their strength.
***GRAPHICS***
Added web rupture animation.
Added poison effect animation.
Added resurrection animation.
Added burning animation.
Added blast animation.
Added life drain animation.
Added second turn animation.
Added corruption animation.
Added electricity animation.
Added teleportation animation.
Added fire rain animation.
Added stonefall animation.
Added sleep animation.
Added self damage animation.
Added shock animation.
Added animation for successful and failed attacks (melee and ranged). Animations can be disabled in Eador.cfg.
Added special animation for restoring health through life leech.
***CHANGES***
1. Alliances
Overhaul Goblin race (units, spells, quest, some events).
Update Ratmen (units, spells, some events).
2. Troops
Increased Runesmith HP (20 -> 26), Attack (8 -> 10), and Counterattack (6 -> 8).
Demonologist now has same price and upkeep as Necromancer. He loses Summon Demon spell, and receives Summon Fiend / Summon Hellhound spells later, but with increased probability.
Necromancer may now receive "Raise Zombie" (at level 5) and "Raise Ghoul" (at level 17).
Increased level of Demonologists guarding special locations.
Slightly rebalanced Guards "Gnolls" and "Horde of Shamans".
Changed the order in which Shaman receives improvements and spells.
Thief, Bandit, Assassin, and Cutthroat slightly rebalanced in base and bonus attack parameters, and receive Backstab ability.
Many animals received the ability "Necrophage" and/or "Restore Ammo Necrophage".
Increased Militiamen Attack (4 -> 5).
Slightly adjusted Swordsman and Ironclad level upgrades.
Sightly adjusted Spearman and Veteran Spearman level upgrades.
Destroying Orc totems no longer reduces morale of allies, nor increase morale of enemies.
3. Magic
Changed the mechanics of the Web spell.
Slightly changed the mechanics of the Stone Crust spell.
Magic Fang now increases Attack, depending on the the caster's Spellpower.
Slightly rebalance magic diseases.
Rework Shock spell.
Exorcism now immobilizes target for a short time.
4. Heroes
Commander skills now work for all creatures, including those summoned.
Tweak class bonuses for Battlemange and Warwizard, Druid and Archdruid, Necromancer and Master Necromancer.
High Priest no longer receives an additional slot for a Circle III spell.
Wizards now have a slightly richer selection of known spells when hired.
Ranger now receives an additional +2 initiative bonus.
Pathfinder now gets an additional +1 initiative bonus (up to +3).
Mage (Archmage) lost 1 command (thus a ".gs-timer").forEach(n=>{let o=n.textContent.trim().match(/^(\d+)[.-](\d+)[.-](\d+)\s+(\d+):(\d+)$/) slot), replaced by 1 health.
6. Buildings
Adjusted price of magic buildings.
7. Misc
Changed the mechanics of the "Web" ability.
"Enchanted Arrows" now fully stack with magic shot, and "Enchanted Blade" with magic strike.
Terrain Knowledge ignores penalties from relevant terrains.
Steal Ammo now reduces target's morale when successful.
Crippling Strike and Crippling Shot now only trigger when dealing damage.
Stunning Blow and Stunning Shot decrease morale by 1 when the target is out of endurance. If an attack does not deal damage, endurance is reduced only by half.
Fixed formulas for obtaining Medal for Courage and Order of the Victor.
Fixed and updated some events.
Tweaked artistic descriptions of spells.
***BUG FIXES***
Events are now logged to gamelog.txt in the format "Dialog number: x". If an event crashes the game at the start of the turn, before clicking "End the program", open the log and report the event dialog number.
Fixed description bugs.
Fixed game bugs.