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New Release: New Horizons 24.0106

   Emre

 
 
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СообщениеДобавлено: Вс Мар 17, 2024 22:53     Заголовок сообщения: New Release: New Horizons 24.0106

There is a new release of New Horizon version 24.0106 which hopefully will be translated.

http://eador.com/B2/viewtopic.php?t=2935&start=20
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   anl93

 
 
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СообщениеДобавлено: Пт Апр 05, 2024 22:52     Заголовок сообщения:

i will restart this gem surely.
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   Pisushax

 
 
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СообщениеДобавлено: Пт Мая 10, 2024 22:19     Заголовок сообщения:

any updates on translation if needed I can help
_________________
PisUshax
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   Emre

 
 
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СообщениеДобавлено: Сб Мая 11, 2024 19:08     Заголовок сообщения:

Pisushax писал(а):
any updates on translation if needed I can help


I don't think anyone has started translating the new version yet. Normally, Boon947 has been the one doing the translations so far but their last message was three months ago.
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   anl93

 
 
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СообщениеДобавлено: Пн Мая 20, 2024 19:40     Заголовок сообщения:

Any news?
Still waiting.

Google Translate Changelog:


***GRAPHICS***
A warrior who has the ability to choose a development path now has a corresponding reminder symbol on his squad icon. A warrior who has the ability to improve and has a sufficient level for this now has a corresponding reminder symbol on his squad icon. The icon for the "General Acceleration" spell has been fixed. The icon for the “Summon Wolves” spell has been adjusted.

***CHANGES***

1. Guard troops and guards “Adventurers” now has “Tolerance” for each warrior in the composition. For Devil and Acheron, Soul Steal has been increased by 5 (to 10 and 15, respectively). Acheron has added the "Blood of Demons" spell and the "Dark Replenishment" ability. The Devil can gain the Dark Replenishment ability. A medium who has chosen the Path of Fortitude can learn the spell “Summon Wolf” (from level 7). The crossbowman has the ability “Throw March” (from the start), the ranged attack is increased (5->6). Gvorn can now gain a special ranged attack (at level 13). The content of the stone golem has been adjusted (gold 18->38, crystals 20->12).

2. Magic A warrior who dies under the influence of the “Dark Pact” spell will never be able to turn into an acheron. The Blessed Circle spell can now drop as loot again; the mechanics of its work have been adjusted. The "Create Golem" spell has had its crystal cost reduced (50->35). The spell “Summon the Contemplator” has had its crystal cost reduced (45->35). The cost of the "Summon Wolves" spell has been increased (crystals 4->18, stamina 1->4).
The Magic Fang spell is no longer a lock spell, but now increases all attack types by +2 (instead of +1). Instead, the spell “Summon Wolf” has been returned.
The Eternal Light spell now reduces all attack types by 2 (instead of 1), armor and resistance by 1, and deals 4 damage per turn (instead of 2).
The "Magic Flow" spell has had its effects on types of creatures removed (now it affects everyone - it heals friendly creatures, damages enemy ones) regardless of possible immunity to magic. Spell power modifier adjusted (200->150).

3. Items
The parameters of the Moon Bracelet have been adjusted (summon power 2->4, summon range 0->2).
When attacking, the melee durability of ranged weapons and arrows no longer decreases.

4. Heroes
All subclasses of the main hero class “Scout” are able to restore some of the durability of their arrows in their inventory after a battle.
Marksman and Sniper's "extra shot" now costs 4 additional stamina instead of 5 (3).
The sniper received the ability "Hunter's Thrill" (when killing an enemy with a ranged attack, he gets a second turn).
Marksman and Sniper now use more than half of their accuracy when using Extra Shot, which is reduced normally when using this ability.
Marksmanship now increases accuracy by +1/+2/+1/+2/+2 and ammo capacity by +2/+1/+2/+1/+2 (instead of +1 at each ability level).
Leader and Authority now increase the morale of their respective troops by 4 instead of 5.
The Knight of Darkness now has Soul Drain 6 instead of Soul Drain 3.
The Death Knight no longer has Soul Drain 8, but has gained the Bloodsucker 35% ability.
When hired, a wizard can again receive the “Summon Wolf” spell.
"Collecting Trophies" now adds an additional +1/+1/+1/+2/+2 stamina.
The initiative bonus for the General and Marshal has been removed.

5. Other
The hero’s sabotage “Panic” now has half the effect on animals.
Medals received by random warriors of the site guard and provincial guard units can now be issued more correctly, excluding the receipt of “inappropriate” medals (the option is turned on and off in Eador.cfg, by default the check is turned off). The same applies to hiring local heroes (in nonhuman provinces).
Undead can now be healed in the garrison of the ancestral castle if the School of Necromancy is built (the higher the level, the faster the healing).


***CORRECTIONS***

Errors and typos have been corrected, algorithms have been adjusted.
AI can now use mass summons correctly.
Fixed the "Armor Thinning" icon for the Garros Cleaver.
Fixed auto combat against elves.
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