Добавлено: Вт Янв 14, 2025 13:24
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***NEWS***
1. Troops
The enemy army, with significant losses, now seeks to retreat from the battlefield (different creatures have different inclinations - some will run away more willingly, others will stand to the end). The option can be disabled in the configuration file.
2. Magic
Rituals that deal damage are now more effective and can kill warriors in the guard/guard (in the hero's squad or garrison - still not). Their mechanics have been changed (Important! When using a ritual that deals damage, do not forget that the events of damage and healing/resurrection each turn are sequential, one after the other - first damage, then healing/resurrection).
A natural magic spell has been added - "Deadly Poison" (M4).
All polymorphs now take into account the level of Summoning Power when applied to a friendly warrior (the level of the transformed warrior becomes equal to the value of Summoning Power). Applying polymorphs to enemy warriors makes their level equal to zero).
***GRAPHICS***
The icon for the "Bloody Hand" ritual has been replaced.
***CHANGES***
1. Unions
The properties of goblin buildings have been adjusted.
The parameters of all ratmen, their abilities, properties and level improvements have been adjusted.
2. Troops
Archer can no longer get +1 to shot range, his level upgrades have been adjusted.
Ranger can get +1 to shot range from level 14 instead of level 6, his level upgrades have been adjusted.
Archer's and Ranger's extra shot now costs 6 stamina instead of 5.
Crossbowman's ranged attack (6->7) and stamina (10->12) have been increased, he can no longer get +1 to shot range, his level upgrades have been adjusted.
Sniper's ranged attack (10->11) and stamina (12->14) have been increased, "Siege Mode" now increases shot power by 4 instead of 3.
Slinger and Veteran Slinger's level upgrades have been adjusted.
The Freelancer has had his level upgrades adjusted, he no longer requires redwood to be hired. He can now be upgraded to Ranger at level 22 instead of 17.
The Forest Keeper has had his level upgrades adjusted. When choosing the Path of Water, his ranged attack is increased by 14 (instead of 10). The spell "Turn into a Bear" is now available for the Path of Water instead of the Path of Earth. Choosing the Path of Earth now gives an eagle summon instead of a wolf summon.
The Demonologist now has a small chance to learn "Chaos Splash" (from level 19), his level upgrades have been adjusted.
The Healer no longer increases the range of healing from the hill (when defending a castle, the range of healing still increases).
Gworn now has a special ranged attack of 6, a range of 3, a ammo pool of 1 (Hornet Swarm - does no damage to undead, automatons, golems, and elementals), and level upgrades allow increasing the values of the shot power and range.
Basilisk has had its speed increased (1->2), Armor-Piercing Strike added, its petrification duration decreased (4->3), and its level upgrades have been adjusted.
Medusa has had its petrification duration decreased (6->4) and its ammo pool decreased (4->3), and its level upgrades have been adjusted.
Mother Guardian has had its petrification duration decreased (7->6), and its level upgrades have been adjusted.
Petrifying Gaze now additionally causes the living target to lose 5 health per turn; resistance now only partially reduces the effect duration (by half, rounded up).
Ballista, catapult, bolt thrower, stone thrower, Ancient ballista, Ancient catapult, "Scorpion", Earthshaker and dwarven cannon no longer affect the morale of the squad.
Ifrit's level upgrades have been adjusted.
Pathfinder (elven archer tier 2) has had his ranged attack reduced (9->8). When choosing the Path of the Warrior, his ranged attack increases by 2 (instead of 1), and when choosing the Path of the Hunter, he will now receive knowledge of all territories (2) and First Aid 4 (instead of 2); in the future, the Path of the Hunter will give the opportunity to receive a 50% reduction in payment, as well as learning Evasion (up to 6). Its level upgrades have been adjusted.
When choosing and upgrading the Path of the Wind, the elf's ammo supply is reduced by 2, its level upgrades have been adjusted.
The Stone Golem can now gain immunity to fire (from level 6).
Living Armor has had its speed reduced (2->1), and the ability to get +1 speed has been added to its level upgrades; Warrior can no longer get Crushing Blow, but its level upgrades affecting attack/strength have been adjusted.
The Devil's level upgrades have been adjusted.
Hellhound has had Corpse Eating 10 added, and its level upgrades have been adjusted.
Cerberus has had Corpse Eating 5 added (up to 15), and its level upgrades have been adjusted.
Demon's level upgrades have been adjusted.
Priest and Patriarch's ExpMod has been reduced.
Crookshanks has had Corpse Eating 5 added (up to 15), and its level upgrades have been adjusted.
A Sorcerer who has chosen to develop along the Death line can now get the Raise Zombie spell, and its level upgrades have been adjusted.
Death Touched has had its level upgrades adjusted.
Warlock's Raise Zombie spell has been replaced with Raise Ghoul, and its level upgrades have been adjusted.
Maleficar's range has been reduced (8->7), ammo reserves have been increased (10->12), starting abilities and level upgrades have been adjusted.
Lich's stats, starting abilities and level upgrades have been adjusted.
Cannibal has been given Corpse Eating 5 (up to 15), and its level upgrades have been adjusted.
Gargoyle's stats have been adjusted (attack 6->8, counterattack 6->8), and its level upgrades have been adjusted.
Captured Soul's level upgrades have been adjusted.
Mage's level upgrades have been adjusted.
High Mage's ranged attack (16->15) and range (6->5) have been reduced, and its level upgrades have been adjusted.
Witch Hunter's ranged attack has been increased (5->6), level upgrades have been adjusted, and the erroneously missing "Human" subtype has been added.
Tarrasque's speed has been increased (1->2), level upgrades have been adjusted.
Magic Crystal, Dark Crystal, and Devil's level upgrades have been adjusted.
Magic Crystal and Dark Crystal are no longer affected by Web, Petrification, and Weave.
Rune Master's repair rate has been increased (5->10), and his level upgrades have been adjusted.
Fanatic of Faith has been adjusted level upgrades.
Thief has increased counterattack (4->5) and added First Strike, his level upgrades have been adjusted.
Bandit has increased counterattack (5->7) and added First Strike, his level upgrades have been adjusted.
All Gnolls can now get Blood Frenzy (from different levels and with different chances).
Border Guard has First Aid 5 added.
3. Magic
The rarity of the "Summon Naiad" spell has been increased (1->2).
The resistance modifier of the "Shock" spell has been increased (50->75).
The "Hymn of the Damned" spell no longer works on cultists.
The cost of the "Magic Grove" spell crystals has been reduced (50->40), the base level of summoned huorns has been increased (0->8).
The "Spell Enhancement" and "General Spell Enhancement" spells can now heal elemental spirits and golems in addition to summoned creatures.
The "Spell Enhancement" spell has had its strength modifier increased (0->25).
The "Magic Stream" spell has had its effect power increased (15->20) and its strength modifier increased (150->200).
The spell "Summon Wolf" has had its strength modifier changed (200->150), stamina cost (1->2), and rarity (1->2).
The spell "Summon Wolves" has had its stamina cost changed (4->5) and rarity (2->3).
The spell "Summon Swarm of Rats" has had its strength modifier changed (150->100) and stamina cost changed (3->5).
The spell "Life Force" has had its strength modifier changed (200->300).
The spell "Mind Control" has had its stamina cost changed (2->5).
The spell "Summon Hound" has had its life cost reduced (5->4) and crystals (13->12).
The spell "Summon Devil" has had its crystals cost increased (12->13).
The "Summon Demon" spell now has an increased life cost (0->10), crystal cost (25->30), and stamina (4->5). A sacrifice is no longer required.
The "Summon Bears" spell now has a changed strength modifier (100->75), crystal cost (35->40), and stamina (5->6); it now summons 2 bears of level 6 or higher.
The "Poison Claw" spell has had its base duration increased (4->6).
The "Summon Wasp Storm" spell is no longer a castle spell.
The "Earthbreaking" spell is no longer a castle spell, and its level has been reduced (M3->M2).
The "Animal Onslaught" spell has had its level reduced (M4->M3).
The "Natural Weapon" spell now affects all friendly animals within a 1-tile radius. The strength of the effect has been adjusted (5->3).
The spell "Word of Ice" has a small poisoning effect (2 units per turn).
The spell "Turn into a Bear" can now be learned when building the Blooming Alley (M3 nature).
The spells "Consumption" and "Pestilence" now additionally reduce 1 unit of morale per turn and prevent wounds from being healed.
The spell "Demon Blood" has had its damage adjusted (10->15) and its impact modifier (50->100).
The spell "Pain Attack" has had its strength modifier adjusted (200->125).
The spell "Funeral Knell" has had its strength modifier adjusted (200->150).
The spell "Necro-Surge" has had its strength modifier adjusted (100->200).
The Ice Bolt spell has had its mechanics changed: now the spell deals damage to the main target and a chain of nearby creatures (random targets in the amount of from zero to three additional targets) with consistently decreasing damage.
The Life Chain spell now reduces the damage received by the enchanted creature by 3, but takes away one health point from the caster.
The Sulfur Rain ritual now deals 25 units of magic damage.
The Fire ritual now deals 18 units of pure damage.
The Brotherhood Target ritual now deals 15 units of ranged and magic damage.
The Bloody Hand ritual now deals 20 units of physical and magic damage.
The Magic Crystal and Dark Crystal spells now have an additional summoning range of +3.
The Golem Creation spell no longer imposes a penalty to witchcraft.
The spell "Summon Phoenix" has a reduced penalty to witchcraft (4 turns -> 3 turns).
The spells "Summon Mephit" and "Summon Eagle" now have an additional summoning range of +1.
The spells "Magic Spark", "Triple Blade", "Lightning", "Acid", "Divine Vengeance" have increased damage by 1.
The spells "Explosion", "Chaos Flame", "Incineration", "Ice Block", "Volcano" have increased damage by 2.
The spell "Armageddon" has increased damage by 3.
The spell "Dispel Spell" has increased the strength modifier (100->200).
The spell "Mortal Fear" has decreased the effect of impact (20->16).
The spell "Sign of Yrden" now reduces all types of attack by 2.
The spell "Summon Mockingbird" now takes 10 life units from the caster.
4. Items
Herskil's Bracelets and Herskil's Belt are now medium armor.
Garros's Belt is now heavy armor.
Dariol's Belt is now light armor.
Nosferatu Garb now grants "Soul Abduction +6" (instead of +5) when collecting 4 items.
Changed the color of "out of category" items.
Added the "Armor-Piercing Strike (Squad)" ability to the Spear of Destiny.
Adjusted the durability (20->40) and cost (100->350) of the Elven Chainmail.
Adjusted the bonuses of the Eagle Helmet.
Added a description of the Black Unicorn recruitment item.
Adjusted the description of the Contemplator's caviar.
Adjusted the parameters of the arrows.
The "Commander's Regalia" set now gives +2 to the squad's morale (instead of +1).
Adjusted the parameters of two-handed swords.
Adjusted the parameters of some heavy armor items.
All heavy body armor, heavy helmets, as well as some shields and other items now reduce the owner's stamina.
The Dragon Amulet now gives +1 resistance for all warriors standing next to the hero instead of +15% to the experience gained.
5. Heroes
The cost of hiring the fourth (gold 5000->3500, crystals 500->350) and subsequent heroes has been reduced.
Adjusted the probabilities of some spells dropping when hiring Wizards.
All commander subclasses are now able to partially compensate for the low mobility of troops (with a speed lower than the commander's speed) on the global map.
The "Magic Shield" ability now gives a bonus of +2 to the resistance of nearby warriors (+4 after level 10).
All subclasses of the main hero class "Scout" are now able to restore some of the durability of the bow and arrows in the inventory every turn (the ability grows with level).
All animals in the Druid / Archdruid squad now receive +1 to speed (does not apply to creatures summoned in battle).
The Knight of Light and the Paladin no longer have a class bonus to resistance.
The Knight of Darkness and the Death Knight now have a class bonus to resistance.
,6. Buildings
The Brewery now increases the morale of the province defenders more (2->3).
The Inn now increases the morale of the province defenders more (1->2).
The Tavern now increases the morale of the province defenders more (2->4).
The Inn now increases the morale of the province defenders more (4->6).
7. Other
"Extra Shot" now completely disables "Precise Shot" and "Armor-Piercing Shot". The Rifleman and Sniper have half the Accuracy when using Extra Shot.
The gold fee for "For Steadfastness" medals has been increased (3->4).
The bonus to morale for "For Courage" medals has been increased (4->5).
The "For Zeal" medal now gives +2 Recovery of Strength instead of +1.
The "For Agility" medals now increase the bonus to defense against shots (3->4). The gold fee has been reduced (4->3).
The "For Mastery" medal now gives Repair +5 instead of +2.
The "For Mastery" medal now increases Energy Control by +3 instead of +1.
The probabilities of some events and their outcomes have been adjusted.
Troops that flee the battlefield now bring significantly less experience and trophies, but still count towards quests that require killing certain creatures.
The rarity and level of some types of hired province guards have been adjusted.
The Cross of the Destroyer now grants the warrior Blood Madness and Battle Madness 2.
The cost of creating scrolls has been reduced.
"Deaf Defense" now reduces not only attack, but also counterattack when used.
"Shield Strike" no longer imposes normal attack effects on the target.
The strength of the Buk and Na'ag raid, as well as the goblin quest guard "Alvar Expedition" has been reduced.
"Crippling Strike" and "Crippling Shot" no longer affect artillery.
"Carrion Eater" is now used by Ratmen without costing a turn.
"Evasion" now reduces the power of a shot fired at a warrior BEFORE it hits him (first the ranged attack is reduced, then the damage is calculated).
Adjusted the displayed rewards when completing a Shard.
"Spirit Power" now costs 2 charges instead of 1.
***FIXES***
Typos have been fixed, algorithms have been adjusted.
Descriptions of some spells have been adjusted (unified).
Fixed an erroneous AP for the crossbowman (forced march).
Fixed an error when using area spells, which sometimes led to a crash.
Fixed an error in the mechanics of the "Feat of Faith" spell, which led to a crash.
Fixed an error that led to a jump in the fee instead of a smooth one.
Fixed an error that allowed medals to be left with a warrior who had been reborn as an undead (in the slot of the Mage/Archmage).
Fixed errors in the description and properties of buildings/items/warriors (the ability to hire from eggs/using contracts).
A hero immobilized by roots can now change weapons.
The "Dance of Shadows" spell now correctly reduces morale.
Adjusted the description of "Elf Gardens".
Fixed a bug that prevented Voice of Peace from affecting magic immune creatures.
Extra Shot can no longer be activated if ranged attack is reduced to zero by various effects.
War Wing (Province Guard) can no longer be deployed in swamps.