Добавлено: Вт Окт 21, 2025 17:13
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Changelog for 25.0101.f03 (translated with ChatGPT)
NEW FEATURES
1. Alliances
2. Units
* Added the *“Shooting on the Move”* ability — allows a unit to act (move and attack) after firing.
* Added the *“Mobile Shooter”* ability — enhances the mobility of units with *“Shooting on the Move.”*
3. Magic
4. Items
5. Special Locations
6. Events
7. Miscellaneous
* In the spell description window, hovering over the left spell icon now shows detailed mechanical parameters (power and duration modifiers, as well as resistance modifier).
In battle, similar tooltips are displayed when hovering over a spell in the spellbook while holding Control. Works for both hero and unit spellbooks.
* The *“Poison Water Supplies”* sabotage action now additionally inflicts a disease (if applicable) — *Fever* or *Consumption* (depending on the hero’s class and level).
* The maximum number of castle building properties increased to 10.
GRAPHICS
* Replaced illustrations for Elves (*Medium, Ranger, Shapeshifter, Forest Keeper, Lady of the Elves*).
CHANGES
1. Alliances
2. Units
* Rider: adjusted attack (12 → 11) and level-up upgrades.
* Cavalier: adjusted attack (16 → 15) and level-up upgrades.
* Horse Archer: added *“Shooting on the Move”*, adjusted level-up upgrades.
* Keshik: added *“Shooting on the Move”* and *“Mobile Shooter”*, adjusted level-up upgrades.
* Slinger: added *“Mobility”*, adjusted level-up upgrades.
* Veteran Slinger: added *“Mobility”* and *“Shooting on the Move”*, adjusted level-up upgrades.
* Night Shade: adjusted level-up upgrades.
* Illithid: added *“Low Flying”* and *“Paralyzing Touch”*; added *“Energy Control +2”* (total +4); adjusted level-up upgrades.
* Spearman / Veteran Spearman: adjusted level-up upgrades.
* Spearman can now be upgraded to Veteran Spearman from level 15 (was 16).
* Magic Dragon: adjusted base abilities and level-up upgrades.
* Medium: experience modifier reduced (110 → 90).
* Increased garrison strength of the *“Vassal”* province (number and level of defending units).
* Ballista / Catapult: adjusted level-up upgrades.
* Bolt Thrower / Rock Thrower: added *“Siege Mode”*, adjusted level-up upgrades.
* Ancient Ballista / Ancient Catapult: added *“Ammunition Switch – Magic Damage.”*
* Archer: reduced number of projectiles (7 → 5) and adjusted level-up upgrades.
* Ranger: reduced number of projectiles (10 → 8) and adjusted level-up upgrades.
* Crossbowman: adjusted ranged attack (7 → 6), projectiles (6 → 5), and level-up upgrades.
* Runemaster: experience modifier reduced (180 → 140); adjusted parameters and level-up upgrades.
* Spawn: adjusted level-up upgrades.
3. Magic
* *Resurrection* now restores more health (30% → 35%).
* *Madness* mana cost reduced (20 → 13).
* *Storm Wind* now additionally reduces ranged attack range by 2.
* *Hallucination* resistance modifier changed (100 → 50).
* *Paralysis* duration modifier increased (50 → 100).
* *Poison Claw* mana cost reduced (8 → 4).
* Removed spells: *“Turn into Skeleton,” “Turn into Imp,” “Turn into Priest.”*
* Added new spells: *“Polymorphism”* and *“Doppelganger.”*
* Changed properties of *“Stone Rain.”*
* *Mass Blessing* power modifier changed (100 → 50).
* *Voice of Death* resistance modifier changed (100 → 0).
4. Items
* Adjusted properties of *Oinor’s Tiara.*
* Adjusted bonuses of the *“Elusive Saboteur”* and *“Eternal Wanderer”* item sets.
* Adjusted properties of *Dariol’s Amulet.*
5. Heroes
6. Buildings
* *Finance House*, *Treasury*, and *Bank* now additionally expand castle storage capacity (up to three additional pages).
* *Reliquary* no longer reduces crystal upkeep for garrisoned troops.
* *Reliquary* now allows recruitment of *Monsters, Magic Dragons, Psions, Elementalists, Seraphs, Dracoliches,* and *Acherons.*
* *Sorcerer’s Workshop*, *Artifact Market*, *Artifact Master*, and *Artifact Tower* now reduce crystal upkeep for garrisoned troops by an additional 5%.
* Adjusted main building chain of the *Forest Quarter.*
* *Sanctuary of Nature* now requires the *Foresters’ Guild.*
7. Miscellaneous
* The 5th level of the *“Scouting”* skill now additionally enhances sabotage effectiveness.
* Adjusted animation conditions for successful and failed attacks:
+10% or more (of possible +20%) triggers the “successful hit” animation;
-10% or less (of possible -20%) triggers the “miss” animation.
* *Destroyer’s Cross* can no longer be obtained by units with neutral Karma.
* *Ammo Theft* no longer affects artillery.
FIXES
* Fixed typos and description errors; adjusted algorithms for certain mechanics and AI behavior.
* Fixed incorrect level-up path for *Plague Master.*
* Fixed error in calculating restored health on the world map.
* Fixed incorrect *“Inspired”* ability bonus calculation on some systems.
* Fixed incorrect level calculation for summoned and raised undead units when spell power modifier differed from 100%.
* Fixed dialogue numbering error (event — *Redwood appearance*).
* Fixed bug preventing morale halving after mind control effects expired for certain creature types.
* Fixed incorrect spell indices affecting morale (long-term effects).
* Fixed doubled mana cost of upgraded spells for certain units.
* Fixed incorrect display of some item properties.
* Fixed bug causing invalid diplomatic dialogues.[/list]
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