Добавлено: Пт Апр 03, 2015 15:24
Заголовок сообщения:
Greetings! I am a long time player of Eador: Genesis, but have only just discovered the 'New Horizons' mod. I'm still getting to grips with the new balance of the game, which is difficult because I spent so long playing the original version. Is there a comprehensive list somewhere that has all of the changes? I was disappointed to take my Warrior all the way to Berserker, only to find that the sweet sweet 'Round Attack' at the end of a level 5 talent has been removed!
Just a few translation errors/balance issues that I noticed.
1) After you have conquered a shard, on the results screen, your title looks something like this "Overlord (your name) Honest" or "Astral Master (your name) Good" (I guess there are different titles for people who go evil). It's only a small point, but in English grammar it should read "Overlord (your name)
the Honest" or "Astral Master (your name)
the Good".
2) I see that some of the Hero abilities/talents have been changed (for flavour or balance, I'm not sure which) but the original description still remains the same. As an example off the top of my head, when a Commander becomes a Tactician I noticed that he no longer gets an Initiative bonus, but the description of Tactician still says that he does. I'm not sure whether the text is the error or the nerf was accidental, but it remains.
3) Quests are now much much harder to complete. I love all the work that went into creating new enemies and neutral armies (even though I'm now having to learn what I can beat and what I can't all over again!), but it means that certain enemies pop up less frequently than before. For example, a low level quest to kill 10 skeletons was quite simple before because there were many random dungeons that contained "Undead" as guards. Now with all the new neutral enemies added to the random generation, "Undead" appear less than half as much. I tried the quest for Centaur allies (kill 5 ogres) but couldn't find enough in a whole average sized map! There was only 1 location with "Giants", and "Orcs" (which used to have ogres fighting with them) now only have the new Orc units in their armies. I would recommend either reducing the number of enemies needed to be killed in quests, or expanding the scope of what can be killed (allowing you to kill Ogres and Trolls, for example).
Keep up the good work guys! Especially loving the new unit promotions, it finally makes keeping your tier 1 guys alive worthwhile.