Добавлено: Сб Авг 29, 2015 9:51
Thanks for the info everyone, though I'm sorry to say that information from expert isn't that much help to me. Mind you, it's interesting nonetheless, and I might be able to glean something from it here and there. I was kinda wondering if other heroes had the same difficulties as I've been having with a wizard on overlord. It's possible that I'm just getting through the same kind of learning phase that I went through with the original game; wizards seemed impossible back then as well. There's a lot of cool stuff to look at in NH and I've only barely started.
So I can't say for certain at this point if things are unbalanced; it's just that at first glance, when I'm thinking about how this compares with vanilla, some things stand out to me in a way that might not stand out if you were playing on lower difficulties. In vanilla the "wall of light" works for wizards but is too expensive for other heroes, and the "barbarian-wall" is good enough for other heroes but too fragile to work for wizards. So the extra income should favour other heroes by making more expensive options possible for them; this should particularly favour commander heroes, since they've always had the most difficulty with gold; in point of fact, I notice that there's another thread talking about how commanders seem to level a bit more quickly when the ai controls them; I suspect that this is related. I would guess that this is still an issue on lower difficulties, but the difference is probably a bit more subtle.
However, as I said, I'm still trying things out, so really that's just the first thing that pops out for me; it might be that once I investigate further I'll find other things that even everything out. I was playing for a good long time on vanilla before I had things figured out. I've got quite a few things to investigate. Mercenaries for starters; maybe as a wizard just need the new, even more expensive option. Of course, the possible problem is that it'll be subject to rng, but that will also provide some interesting variety. Anyone know how often mercs change? It seems like maybe every 5 moves or something? Medals might help also; I can probably apply them sooner.
Yeah, you're probably right that I need to compare for myself. Honestly this is just me being a bit lazy; I was kinda hoping that someone would respond to this thread with "Nope, you can still play any class on overlord, you're just doing it wrong". These responses are great because I love talking about this game (I guess that might be obvious?), but this discussion is definitely inconclusive. You're probably right about wizards being improved overall, but in order to make use of those changes I need to be able to play it. I'm hoping that the class won't be relegated to only being used as a secondary or later hero.
How do you think they got the impression that Wizards are OP? Through multiplayer maybe? I swear, on steam forums everyone's convinced that wizards are the weakest hero, but yeah, I've never believed that, and I can see how they might be able to rule multiplayer.
I'd like to think that if I find something that works it won't just be nerfed to oblivion; I don't think that any method that works for wizards in overlord should be considered OP.
I agree that it's awesome that they're trying to allow for more choices of units; on overlord you basically have a situation where a lot of the weaker units have to be babysat if you want to see them get useful. Though that being said, they really do become quite useful if you make the effort. A high level slinger for instance actually hits really hard, and they have infinite ammo, so... yeah. Most people don't even know that it's an option, because as starting units they're kinda useless. But yeah; I really like the whole .5 tier idea; it's fairly brilliant. I think it'll allow a lot of interesting options if I can figure out how to get going. Also, even though I'm finding them difficult at the moment, I really like all the new fights I'm seeing. I've been playing The Witcher 3, so it was awesome coming across the monster hunter fights. So yeah, don't get me wrong, I admire the work on NH (maybe I should have mentioned this earlier, sorry).
I'm using 2.47, which is based on v15.0427 f01.
Huh... that corruption start is actually a little bit later than what it is on MotBW, and the corruption max is 6% less :p
Yeah, I usually tend to go for the highest difficulty in games; I just find it more fun, and I guess I feel like since it makes them last longer, it's better value for your money. I have played on easier difficulties in MotBW, but I definitely prefer overlord. I don't want to change things just yet; there's a lot of stuff I can still investigate before giving up
Although I prefer wizards, I've played the other heroes, and seen/read about other people playing them, and I think that on vanilla the game is actually fairly equal, however, people who don't have much experience with a particular hero have trouble because often the methods you'd use on one hero don't work so well with others. As I said above; barbarians work with other heroes but not wizard; swordsmen work with wizards but not others... I think there's a few other possible options that I've been meaning to explore; I suspect that spearmen would work fairly well with scout for instance, because of the heavy ammo affect of their ranged attack. Have you tried that out?