Добавлено: Ср Ноя 22, 2017 5:25
Bing translate does good enough of a job to make it out, though I don't know what a 'Ljudojashherami' is. I am actually Look forward to the female portraits the most. Does that give them a female name, and a female hero combat graphic too? I would say probably not as that is too many graphics too make, and I don't think the game engine works that way.
The 17.1001 version of the B01, the list of changes below is relevant for this version.
Old saves on the shards won't work! We need to start a new shard.
To update the mode, the campaign must be in astral.
One more thing. Despite the large amount of time from the previous version of the fashion, the current assembly is essentially an open beta version. I apologize in advance for the possible BUGSS and hallucinations that are still hidden somewhere.
Almost all of the fighters with improvements (with a couple of exceptions) can now be promoted by manually reaching a certain level. Probability does not depend on randomness. To increase the display of the warrior, click the arrow when it turns yellow. The right response to this arrow will give you the necessary information about the requirements for the promotion of the fighter.
An external building has been added-the Nature monument, which generates gold and crystal income, and also allows the hero into in this province to use a special ritual.
An explosion of a corpse under a creature was added.
Added modified portraits of heroes from the beta release.
The female portraits of the heroes have been added, six for each class. Use of female characters-the option disabled in the Eador file (Woman Characters 1/0, Default-off).
A little revamped union with Ljudojashherami (new abilities, properties of structures).
Second-, third-and fourth-grade mercenaries are slightly reduced.
The Expmod parameter has been adjusted for many union units.
Lord of Darkness can now learn the power of the "Lord of the Undead" (Podjatie of the Skeletons of Darkness).
The wolf doubled almost every level of improvement, and a counterattack was increased (2-> 3). The wolves in the security of the sites have been significantly reduced.
A thief increased an attack (6-> 7), slightly changed the tier laps.
The bandit was attacked (7-> 9), slightly altered by the level laps.
Night Shadows added Health (9-> 10).
A bloody moth slightly changed the level laps, changed the attack (10-> 11) and counterattack (12-> 11).
The podjatie of the skeleton of Darkness now works on the corpses of friendly and enemy creatures.
The "Gates of Death" spell now creates the skeletons of darkness instead of the caught souls.
The Blessed Shield now gives the hero of the armor Faith 25.
Now we can sabotage the hero if his initiative is three or more. Attacking hero in such a case, sabotage is uncomfortable even if it is possible.
A little change in the Karma titles of the rulers.
The Tree of miracles can now be improved to forest bridal (compared with all the buildings of M5).
The Sanctuary of darkness, the halls, the heart of the Abyss, and the Academy of Magic now give only one subject for recruitment.
Added a hint that the third move cannot be made to the substance (on the AI progress screen). You have made edits to the spells and abilities that give you a second move.
The hero's death now has a stronger effect on the morale of friendly and enemy warriors. In the case of players, the impact is much stronger than that of the AI heroes.
After the battle, the increased fighting spirit is no longer preserved.
"Stab in the back" now, when successfully applied, increases the warrior's morale.
Now, under siege, the garrison forces have reduced the speed of the destruction of fortifications by enemy heroes.
The "collection of trophies" skill was slightly increased by the percentage of additional income.
Corrected bug showing the award in the form of a contract for a completed quest "Lost Krysoljud".
The "evasion" skill no longer works from a magic bullet.
Corrected any errors and typos found in the game.
I'll index the pictures for items.
AI now correctly recognizes the mass calls and raising the undead.
Corrected the bug with the incorrect recognition of tiles when using the "impact and return" capability, and the impact of the "crippling impact" and "roots" abilities on the warrior when used "impact and return".
Corrected the erroneous ability to simultaneously activate "Hit and return" and "circular attack".