$ grep ^L Skill.txt | while read L; do if [ ${#L} -gt 42 ]; then echo "$L"; fi; done
Level 1: Gold Upkeep -10~, Gems -5~, Siege +10
Level 2: Gold Upkeep -10~, Gems -5~, Siege +10
Level 3: Gold Upkeep -10~, Gems -5~, Siege +10
Level 4: Gold Upkeep -10~, Gems -5~, Siege +20
Level 5: Gold Upkeep -10~, Gems -5~, Siege +30#
Level 3: Initiative +1, Stamina +1, Mobility +1
Level 5: Initiative +1, Stamina +2, Mobility +1#
Level 3: Hit Points +3, Stamina +1, Regeneration +1
Level 5: Hit Points +5, Stamina +2, Regeneration +1#
Level 1: Spell Duration +1, Recuperation +1
Level 2: Spell Duration +1, Recuperation +1
Level 4: Spell Duration +1, Recuperation +2
Level 1: Strength of Summoned Creatures +2, Summoning Range +1
Level 2: Strength of Summoned Creatures +2, Summoning Range +1
Level 3: Strength of Summoned Creatures +2, Summoning Range +1
Level 4: Strength of Summoned Creatures +2, Summoning Range +1
Level 5: Strength of Summoned Creatures +2, Summoning Range +1#
Level 1: Hero Resistance +1, Target Resistance -1
Level 2: Hero Resistance +1, Target Resistance -1
Level 3: Hero Resistance +1, Target Resistance -1
Level 4: Hero Resistance +1, Target Resistance -1
Level 5: Hero Resistance +1, Target Resistance -1#
Level 1: Experience Gained +10~, 1st circle Spell
Level 2: Experience Gained +10~, 1st circle Spell
Level 3: Experience Gained +10~, 2nd circle Spell
Level 4: Experience Gained +10~, 3rd circle Spell
Level 5: Experience Gained +10~, 4th circle Spell#
Level 1: Initiative +1, Wand Firing +1, Ammo +1
Level 4: Initiative +1, Wand Firing +2, Ammo +1
Level 5: Initiative +1, Wand Firing +2, Energy Control +2#
Level 1: Power +1, skeleton can stay, +10~ hit points per turn
Level 2: Power +1, 1st rank undead can stay, +10~ hit points per turn
Level 3: Power +2, 2nd rank undead can stay, +10~ hit points per turn
Level 4: Power +1, 3rd rank undead can stay, +10~ hit points per turn
Level 5: Power +2, vampire can stay, 10~ hit points per turn#
Level 1: Initiative +1, Ranged Defense +1, Resistance +1
Level 2: Initiative +1, Ranged Defense +1, Defense +1
Level 3: Initiative +1, Speed +1, Resistance +1
Level 4: Initiative +1, Ranged Defense +1, Defense +1
Level 5: Initiative +1, Speed +1, Resistance +1#
Level 2: Exploration +5, Allows to raise a false alarm
Level 3: Exploration +5, Allows to poison water supplies
Level 4: Exploration +10, Allows to create panic
Level 5: Exploration +10, Scouting and Sabotage 50~ cheaper#