Добавлено: Пн Авг 24, 2015 11:23
Заголовок сообщения:
Thanks. any change log compare the previous version?
v2.4x to v2.50a were based on 15.0427.f01
The Russian change log between 15.0427.f01 and 15.0427.f03 is
here
Saves from previous versions are incompatible.
Raw Google translation below:
*** NEW FEATURES ***
Special places can now be marked, makes the player (up to 17 characters long). The list of special places by pressing "Alt" key and the cursor will appear on the site tooltip with a note (if any). By pressing "Alt" and a prompt appears when you select a special place in which the player wishes to send a hero.
Demolition of buildings exterior now has a soundtrack.
"The Call of the Necromancer" now allows you to spend less crystals leaving the undead after a battle (-25% per level). The description of the capacity added references to all its influences.
*** CHANGES ***
1. Troops
Ratman can now learn more "rounds" to call the rat.
Burovik can no longer get a call rats, instead he can learn Repair. Number of shells and ups the power of the shot adjusted.
Schoolboy, adept, master and Archmagister can now get / have the Astral shells.
Skeleton, bone spear, reaper, skeleton, darkness and the Dark Lord can no longer get a stunning blow.
Zombies can now get Concussion Blow (+1 x 2), Intimidation removed from the pool of available ups. Mummy does not have a stun.
Black Dark Knight was the superiority of 2 as the basic ability to attack reduced by 2.
The vampire can now get the "A gaseous form of" 9 level. Limit value bloodsuckers he can now be 125%.
2. Magic
Spell "Stone rain" takes more stamina enemies (1->2).
Spell "Jump" is now immobilizes the hero who used his 2 stroke (current and next).
Spell "Thinning armor" now works longer (3->4).
Spell "Shadow Thief" now restores the caster shells directly during use (ie, including those that are spent right now).
Spell "Life Force" increased strength modifier (100->200).
3. Items
A set of "Robe Oinora" is now in full assembly allows you to use two spells in turn if their total level is less than 4. The bonus is added to the skill of the Magician and the Archmage (but still can not be called more than 2 spells in progress).
4. Heroes
The magician is now able to use the 2 spells per turn, if their total level is less than 4. Increase magic power reduced (2 -> 1).
Archmage is now able to use the 2 spells per turn, if their total level is less than 6. In addition, gains +2 to Strength magic.
Great Necromancer Necromancer and now spend less crystals leaving the undead in the unit after the fight (-25% and -50%, respectively). The slowness of the undead will no longer slow down the hero.
5. Buildings
Revenue increased Castle Brewery (6 -> 10).
6. Other
The ability of the warrior "Caterer" Now heals friendly creatures resting nearby, extra health and stamina in the amount of value skills, are not summed between the two creatures with this ability, but instead choose the greatest value.
The ability of the warrior "Squire" does not stack are now between the two creatures with this ability, but instead choose the greatest value.
The ability of the warrior "Fury" is now up for a fixed value of life in the attack. But Amount of health can not exceed the damage to the enemy.
*** FIXES ***
Fixed bugs and typos.
Any creature can no longer walk more than twice in a single round of combat.
Because the executable file in the external documents (phrases.var and message.txt) handed down words and phrases (for the correct display of the translation).
Fixed a bug that caused the loss of mercenary experience of battle.
Fixed a bug that caused under-reporting of attacks despite fearlessness.
Adjusted formula some medals.
Summon Hnara level is now displayed correctly.
Regards